Search found 330 matches

by patrick
Fri Dec 08, 2006 10:48 pm
Forum: Content Creation
Topic: Noxonian Weapons
Replies: 14
Views: 25195

I like the idea of the spores very much: this would enable us to add lots of objects heading for the player. This will definitely add some drama!
by patrick
Fri Dec 08, 2006 10:43 pm
Forum: Gameplay
Topic: Weapons for (L)users
Replies: 11
Views: 22640

Well... I'm an old fan of missiles in game! The more the better! :wink: But you are looking for alternatives, so here are some of my thoughts: plasma gun: http://www.amazing1.com/Graphics/pgl120.jpg energy wave: let's assume, that there is a medium in space for an energy wave (whatever this is :shoc...
by patrick
Fri Dec 08, 2006 10:20 pm
Forum: Gameplay
Topic: !POLL!: Interface/Camera Perspective
Replies: 15
Views: 31096

thx for this poll and the nice documentation! I agree, that it's somehow looking very strange at first sight. But I think we should keep this "extra-realism" instead of cutting down our ideas. I therefore suggest to keep on going, ignoring this strange look and see how players will react to this. Wh...
by patrick
Fri Dec 08, 2006 10:10 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18977

Looks very nice! Here are they again so you don't need to check out our repos: http://svn.orxonox.net/data/contentcreation/orx_artists/SimonWenner/orxonox_icon/orxonox_icon.png and http://svn.orxonox.net/data/contentcreation/orx_artists/SimonWenner/orxonox_icon/orxonox_icon2.png Thx for creating them!
by patrick
Fri Dec 08, 2006 3:50 pm
Forum: Developers' Journals
Topic: Space Station, Exterior
Replies: 29
Views: 20931

sounds very good! I also try to get some good ideas for detail over the next two days. I will post them here as soon as possible.

I think the space station can have more details (vertices) than most of the other objects 8)
by patrick
Fri Dec 08, 2006 2:36 pm
Forum: Developers' Journals
Topic: Pirates Main Spaceship
Replies: 13
Views: 14295

Yo andy! I like the overall design of your mobile space-station. You are surely on a good way. But like Beni I suggest to add more details to the model (meaning more structure). Because the details attract the viewers, they create interesst and make the space shipt look complex. And complex looking ...
by patrick
Fri Dec 08, 2006 12:33 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18977

Then you probably are interested in this
8)
by patrick
Thu Dec 07, 2006 10:22 pm
Forum: Developers' Journals
Topic: [Closed] Collision Reaction Redesign
Replies: 6
Views: 5688

hi claudo! long time no see! (sorry for that crapy english, but it's just this classical expression) :D Since I won't attend a 'Fachpraktikum' next Wendesday I could pass by at the PPS, if that was OK. So you could tell me how/where I best integrate ODE's collision detection. This would definitely b...
by patrick
Thu Dec 07, 2006 1:34 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19947

I think that you are on a good way. The most important goal at the moment is to implmenent a nice playable control. The whole project depends on this supproject. So first of all, we should focus on this. The perspective problem actually not realy is a problem. It's just reality. Of course its differ...
by patrick
Thu Dec 07, 2006 12:44 pm
Forum: SVN, Wiki, Forum
Topic: Future Forum Topics
Replies: 7
Views: 17872

Of course I'm voting for this advanced gallery but I certainly won't have any time to implement it. So what do we do with the poll result? Does someone have time and knowledge to implement it? If so, this would realy be cool! And what sort of viewer are you thinking of, I found some examples here: f...
by patrick
Mon Dec 04, 2006 10:09 pm
Forum: Developers' Journals
Topic: [Closed] Collision Reaction Redesign
Replies: 6
Views: 5688

Thx for the fast feedback. Perhaps you can show me this test next Wednesday in the PPS. Actually the collision detection with the bsp map has not changed. I think that the difference of 10fps causes the collision precision to drop :arrow: no correct collision reactions. But I don't know why the fram...
by patrick
Mon Dec 04, 2006 8:41 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24589

Hei edrundor,

Thx very much for your help! I have written you an email with account informations for the Wiki. To ensure that your work is never lost and others are able to use your package, you could add the link to the installation guide for Ubuntu

Thx again!
patrick
by patrick
Mon Dec 04, 2006 7:57 pm
Forum: Developers' Journals
Topic: [Closed] Collision Reaction Redesign
Replies: 6
Views: 5688

Just finished the new collision reaction module.
  • * fixed a bug that prevented every second entity from registering collisions
    * greatly enhanced the collision detection/reaction speed
    * lowered used memory (slightly)
    * nicer framework
merged the changes back to trunk in revision 10013
by patrick
Mon Dec 04, 2006 7:54 pm
Forum: Bug Reports
Topic: [Solved] IniParser could not open ~/.orxonox/orxonox.conf
Replies: 3
Views: 3521

Yea, this one is a really ugly bug...
FIXED

(see commit 10015)
by patrick
Mon Dec 04, 2006 1:56 pm
Forum: News & Announcements
Topic: Orxonox Reached Revivion 10'000
Replies: 1
Views: 14413

Orxonox Reached Revivion 10'000

Dear Developers and Artists, from time to time it's good to look backwards in time to see where we are standing now. Yesterday we reached revision 10'000 in our Orxonox repository. This means that we all did commit about 10'000 times in the last 2.5 years! Altough this is no direct measure for progr...