Search found 330 matches
- Fri Dec 08, 2006 10:48 pm
- Forum: Content Creation
- Topic: Noxonian Weapons
- Replies: 14
- Views: 25195
- Fri Dec 08, 2006 10:43 pm
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 22640
Well... I'm an old fan of missiles in game! The more the better! :wink: But you are looking for alternatives, so here are some of my thoughts: plasma gun: http://www.amazing1.com/Graphics/pgl120.jpg energy wave: let's assume, that there is a medium in space for an energy wave (whatever this is :shoc...
- Fri Dec 08, 2006 10:20 pm
- Forum: Gameplay
- Topic: !POLL!: Interface/Camera Perspective
- Replies: 15
- Views: 31096
thx for this poll and the nice documentation! I agree, that it's somehow looking very strange at first sight. But I think we should keep this "extra-realism" instead of cutting down our ideas. I therefore suggest to keep on going, ignoring this strange look and see how players will react to this. Wh...
- Fri Dec 08, 2006 10:10 pm
- Forum: Content Creation
- Topic: Orxonox Icon
- Replies: 7
- Views: 18977
Looks very nice! Here are they again so you don't need to check out our repos: http://svn.orxonox.net/data/contentcreation/orx_artists/SimonWenner/orxonox_icon/orxonox_icon.png and http://svn.orxonox.net/data/contentcreation/orx_artists/SimonWenner/orxonox_icon/orxonox_icon2.png Thx for creating them!
- Fri Dec 08, 2006 3:50 pm
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20931
- Fri Dec 08, 2006 2:36 pm
- Forum: Developers' Journals
- Topic: Pirates Main Spaceship
- Replies: 13
- Views: 14295
Yo andy! I like the overall design of your mobile space-station. You are surely on a good way. But like Beni I suggest to add more details to the model (meaning more structure). Because the details attract the viewers, they create interesst and make the space shipt look complex. And complex looking ...
- Fri Dec 08, 2006 12:33 pm
- Forum: Content Creation
- Topic: Orxonox Icon
- Replies: 7
- Views: 18977
Then you probably are interested in this
- Thu Dec 07, 2006 10:22 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 5688
hi claudo! long time no see! (sorry for that crapy english, but it's just this classical expression) :D Since I won't attend a 'Fachpraktikum' next Wendesday I could pass by at the PPS, if that was OK. So you could tell me how/where I best integrate ODE's collision detection. This would definitely b...
- Thu Dec 07, 2006 1:34 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 19947
I think that you are on a good way. The most important goal at the moment is to implmenent a nice playable control. The whole project depends on this supproject. So first of all, we should focus on this. The perspective problem actually not realy is a problem. It's just reality. Of course its differ...
- Thu Dec 07, 2006 12:44 pm
- Forum: SVN, Wiki, Forum
- Topic: Future Forum Topics
- Replies: 7
- Views: 17872
Of course I'm voting for this advanced gallery but I certainly won't have any time to implement it. So what do we do with the poll result? Does someone have time and knowledge to implement it? If so, this would realy be cool! And what sort of viewer are you thinking of, I found some examples here: f...
- Mon Dec 04, 2006 10:09 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 5688
Thx for the fast feedback. Perhaps you can show me this test next Wednesday in the PPS. Actually the collision detection with the bsp map has not changed. I think that the difference of 10fps causes the collision precision to drop :arrow: no correct collision reactions. But I don't know why the fram...
- Mon Dec 04, 2006 8:41 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 24589
Hei edrundor,
Thx very much for your help! I have written you an email with account informations for the Wiki. To ensure that your work is never lost and others are able to use your package, you could add the link to the installation guide for Ubuntu
Thx again!
patrick
Thx very much for your help! I have written you an email with account informations for the Wiki. To ensure that your work is never lost and others are able to use your package, you could add the link to the installation guide for Ubuntu
Thx again!
patrick
- Mon Dec 04, 2006 7:57 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 5688
Just finished the new collision reaction module.
- * fixed a bug that prevented every second entity from registering collisions
* greatly enhanced the collision detection/reaction speed
* lowered used memory (slightly)
* nicer framework
- Mon Dec 04, 2006 7:54 pm
- Forum: Bug Reports
- Topic: [Solved] IniParser could not open ~/.orxonox/orxonox.conf
- Replies: 3
- Views: 3521
- Mon Dec 04, 2006 1:56 pm
- Forum: News & Announcements
- Topic: Orxonox Reached Revivion 10'000
- Replies: 1
- Views: 14413
Orxonox Reached Revivion 10'000
Dear Developers and Artists, from time to time it's good to look backwards in time to see where we are standing now. Yesterday we reached revision 10'000 in our Orxonox repository. This means that we all did commit about 10'000 times in the last 2.5 years! Altough this is no direct measure for progr...