Search found 330 matches

by patrick
Sun Nov 12, 2006 11:49 pm
Forum: General Discussion
Topic: Orxonox Commercial
Replies: 8
Views: 19151

First of all: thanks for all the inputs. Promotion will be a very fundamental part of Orxonox once we have a playable demo. Of course, it is important to not rush into this topic. Orxonox is now 2.5 years old and was not yet announced in any forum or portal (expect some libraries db's we are using f...
by patrick
Tue Nov 07, 2006 1:16 pm
Forum: Framework Development
Topic: Orxonox Installers
Replies: 6
Views: 17317

Orxonox Installers

I've just found a way to make a Linux game installer:
loki installer for Linux games
Does anyone know others (doesn't matter if they are for Linux/Windows/Mac)?

cheers
by patrick
Mon Nov 06, 2006 12:55 am
Forum: Bug Reports
Topic: Installation Problems
Replies: 2
Views: 3489

Where did you install the vorbis library on your system? You should be able to find

Code: Select all

/usr/include/vorbis/
/usr/include/ogg/
with some header files in them.

Report back, if you got any news, I will keep an eye on this thread :wink:
by patrick
Sun Nov 05, 2006 10:48 pm
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24554

I think the shader-problem refers to this bug-report:
viewtopic.php?t=9
by patrick
Sun Nov 05, 2006 10:45 pm
Forum: SVN, Wiki, Forum
Topic: Corrected forum typos
Replies: 8
Views: 19209

Sounds very good. Thanks for the job guys.
by patrick
Sat Nov 04, 2006 12:03 am
Forum: Bug Reports
Topic: [Solved] MD2 Drawing problem in Network branche
Replies: 3
Views: 3309

The CountPointer, the base reference mechanism of the ResourceManager, does not seem to work correctly: If I create 10 times the model: models/creatures/male.md2 the CountPointer::count() return value is always 2. If I understand the concept correctly, it should always return the number of reference...
by patrick
Fri Nov 03, 2006 11:00 pm
Forum: Bug Reports
Topic: [Solved] MD2 Drawing problem in Network branche
Replies: 3
Views: 3309

I have just verified, that the path to the model data is correct. There is obviously a problem in the MD2Data: the vertex informations are completely messed up: vertex: -1505585607220892518112805842354962432.000000, -1713284770553236935573084301567197184.000000, -246098835314457942490416592709484544...
by patrick
Fri Nov 03, 2006 10:57 pm
Forum: Bug Reports
Topic: [Solved] MD2 Drawing problem in Network branche
Replies: 3
Views: 3309

[Solved] MD2 Drawing problem in Network branche

The MD2 model doesn't get drawn correctly in the network branche. Altough it's no problem to draw it in the single-player levels, in the multiplayer levels the model is a mess.
by patrick
Fri Nov 03, 2006 9:55 am
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24554

Compiling with Visual Studio is as native a compilation as we can wish for. It's an old idea that is almost as old as Orxonox itself :wink: but neither Bensch nor I had the courage and experience to do it. That's why I would say that two persons maintaining Windows would be better than just one, so ...
by patrick
Thu Nov 02, 2006 5:51 pm
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24554

Windows Maintainer

We strongly need a Windows maintainer: someone that is able to compile Orxonox on Windows to make binaries for our releases. Additionaly it would be very good, if he/she is willing to trace some bugs, that only exist on the Windows system. Of course I will assist him/her as much as I can :wink: he/s...
by patrick
Thu Nov 02, 2006 5:44 pm
Forum: General Discussion
Topic: Article about Orxonox
Replies: 5
Views: 17218

Yes, at the current state of our project, we are not yet ready for the gamers. But I think, that we are ready for programmers and artists (especially artists). There are many possibilities to advertise Orxonox in developer forums (e.g. the link nowic has posted). At the end of the semester however w...
by patrick
Thu Nov 02, 2006 12:17 am
Forum: SVN, Wiki, Forum
Topic: Orxonox SSL certificate
Replies: 13
Views: 23376

Hehe, I like this :mrgreen: but I don't like the message: "someone please make a new certificate"

:shock:

I really don't like it...

but I will see, what I can do :wink:
by patrick
Tue Oct 31, 2006 10:23 am
Forum: Framework Development
Topic: Hardware
Replies: 7
Views: 18762

I like the GameStar magazine and usually buy it every month (have not yet bought it today 8) ) I agree with your and Gunnars idea. The only way to influence the graphics performance on Orxonox is by selecting: different resolutions - this is pretty much standard in many other games and scales quite ...
by patrick
Tue Oct 31, 2006 10:07 am
Forum: Bug Reports
Topic: Material Bug on old Graphics Cards
Replies: 12
Views: 11153

Yes, I still got this problem too
by patrick
Thu Oct 26, 2006 10:49 am
Forum: SVN, Wiki, Forum
Topic: Forum Ranks
Replies: 11
Views: 21546

hmm... probably we will have some ranks in the game and we could project them on the forum :P
Where can I view these ranks?

/me didn't know that this forum has ranks
:oops: