Search found 841 matches

by beni
Sun Mar 13, 2011 4:28 pm
Forum: Developers' Journals
Topic: Diary of Quarrels: Mac Support
Replies: 5
Views: 16196

Re: Diary of Quarrels: Mac Support

1337 wrote:That's soo cool having Orxonox run on three platforms ;)
Thank you so much for all the effort Kevin!
Yeah, next up: Android version ^^
by beni
Thu Feb 24, 2011 12:26 am
Forum: Story and Universe
Topic: Having a universe that is alive
Replies: 2
Views: 54131

Re: Having a universe that is alive

Pirates vs. Mercenaries: Small dog fights from time to time, where the player can choose to ignore them or help one side by destroying their enemies. Meteor Shower: Usually we would fly in orbit around a planet. Some planets have strong gravitational forces and may attract big asteroids or many smal...
by beni
Thu Feb 24, 2011 12:23 am
Forum: Story and Universe
Topic: Having a universe that is alive
Replies: 2
Views: 54131

Having a universe that is alive

So regardless whether there is a mode where the player does not have a mission and just can fly around in the solar system or only missions, we need to have some more or less random occurrences of things happening in the universe that go on without the interaction of the player. Certain events may t...
by beni
Tue Jan 18, 2011 9:21 am
Forum: Content Creation
Topic: Human Model Reshaping
Replies: 0
Views: 32167

Human Model Reshaping

This for our human models and we no longer have to worry about modeling them ;).
by beni
Fri Jan 07, 2011 2:18 pm
Forum: General Discussion
Topic: Congratulation Guys!
Replies: 15
Views: 41311

Re: Congratulation Guys!

Hey Patrick, it has been a long time! How's everything? The presentation was really cool, despite the few students in the last semester. I haven't seen the movie yet, so I don't know if you know that a first release is planned immanently! During the last think tank we tried to reduce the feature lis...
by beni
Thu Dec 09, 2010 11:03 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51338

Re: Orxonox color scheme

I agree insofar as that the contrast (especially for the low resolution icons) is insufficient. However i think it is important that the icon reflects the color scheme, thus rather than invert the planet I would try to make the spaceship brighter to achieve better contrast. I agree. I think x3n's p...
by beni
Thu Dec 09, 2010 11:01 am
Forum: Story and Universe
Topic: Human Weapon Technology
Replies: 3
Views: 14618

Re: Human Weapon Technology

I think the aliens should have different weaknesses and strengths. I imagine energy weapons to be more effective against Asheroc and physical projectiles more effective against Noxons. It would add another element of strategy to battles. You would have to choose your weapons according to the enemies...
by beni
Wed Dec 08, 2010 6:10 pm
Forum: Story and Universe
Topic: Human Weapon Technology
Replies: 3
Views: 14618

Human Weapon Technology

Hi everyone, I have written a little something about weapons and shields in the Wiki concerning the Universe of Orxonox. The idea behind it, is that we have a more complex weapon system so there is an element of strategy in the game. I don't think we have done something like that yet. The current we...
by beni
Mon Dec 06, 2010 1:04 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51338

Re: Orxonox color scheme

Very nice sketch. You can see that especially with the small versions that the important features are preserved. Also a grayscale or monochromatic version would work there.
by beni
Mon Dec 06, 2010 8:16 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51338

Re: Orxonox color scheme

I like it too, but I think there should be some stronger separation between the ship and the planet, even in the big picture it's not easy to distinguish ship from planet and in smaller versions it's not clear at all what the logo illustrates. A more primitive image with more contrast would be bette...
by beni
Mon Nov 29, 2010 10:14 am
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29491

Re: Ai

I like the fuzzy logic approach. A strict state machine is clearly not the way to go. I want to add, that we may need routes defined by waypoints to make sophisticated movements with the AI. Flee: Where to and which way? Attack: Where exactly? Ambush: From which direction? Waypoints introduce a way ...
by beni
Fri Nov 26, 2010 1:54 pm
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29491

Re: Ai

You may also want to look into a simple state machine where you can have different states inside the bot ('idle', 'under attack', 'fleeing' etc.) and alter the behavior accordingly. Also have some priorities for instance may a bot abandon the target he has to protect when he is under heavy attack an...
by beni
Fri Nov 26, 2010 9:04 am
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29491

Re: Ai

by beni
Mon Nov 22, 2010 3:19 pm
Forum: General Discussion
Topic: Shattered Horizon
Replies: 14
Views: 22401

Re: Shattered Horizon

I agree, while this is a very nice feature and extremely fun to implement, it doesn't make the game at all and is mostly eye candy. I'm not sure why procedural programming is so amazing, but look at the city engine, by procedural . It at least suggests they are using procedural programming ;). Proce...
by beni
Mon Nov 22, 2010 10:06 am
Forum: General Discussion
Topic: Shattered Horizon
Replies: 14
Views: 22401

Re: Shattered Horizon

I agree basically. I don't mind if we have to change some things and neglect some realism in favor of fun and experience. Yet planets may also seem VERY tiny. If you remember Freelancer, which was an amazing game, the planets were much too small. I don't know how to create a good effect, but as long...