Yah, Patrick told me the same idea last time. Integrate over the curve to get the length. I will certainly do that.
Yesterday I nearly segfaultet my computer when I forgot to create the new Track in the Spaceship before I bound the ship on its tracknode, stupid me.
Search found 841 matches
- Tue Dec 19, 2006 9:11 am
- Forum: Developers' Journals
- Topic: Track
- Replies: 13
- Views: 7288
- Tue Dec 19, 2006 1:50 am
- Forum: Developers' Journals
- Topic: Track
- Replies: 13
- Views: 7288
So far I'm finished with the track :D. Nah, not yet :P... I'm finished with most of the implementation. When it compiles now the whole track should get created and everything. The problem which is still there is the duration. One can set the speed directly over the duration. I'm not sure yet how the...
- Mon Dec 18, 2006 10:06 am
- Forum: Content Creation
- Topic: Noxonian Weapons
- Replies: 14
- Views: 25366
- Mon Dec 18, 2006 9:19 am
- Forum: Developers' Journals
- Topic: Track
- Replies: 13
- Views: 7288
Hey Paede (Damn if you write an umlaut the whole text is deleted!!) Thanks for the quick work on that track. Now I can start the actual work on the track. What I did yesterday was mainly to get a idea of what we will need in our track. When I'm not mistaken we can also go without the TrackElement, b...
- Sun Dec 17, 2006 7:31 pm
- Forum: Developers' Journals
- Topic: Character and Weapon Systems
- Replies: 39
- Views: 26461
it worked on all our systems including the tardis system. any chance your compiler is outdated or your project file has some special settings? works like a charm here (Gentoo unstable)... your problem might be gcc-4.1 related As I said: The problem is probably on my side only. I figure this out qui...
- Sun Dec 17, 2006 2:41 am
- Forum: Developers' Journals
- Topic: Track
- Replies: 13
- Views: 7288
Track
Here the discussion about the track we want to implement in a real short amount of time. Reading the code of the TrackManager, TrackElement, Curve, TrackNode and PilotNode I finally understood how the track works. The "new" track is somehow different from the original design, but still has a lot in ...
- Sun Dec 17, 2006 1:00 am
- Forum: Developers' Journals
- Topic: Character and Weapon Systems
- Replies: 39
- Views: 26461
- Sat Dec 16, 2006 4:31 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 19957
beni: don't think too much about the look of the track module, as you told, it just needs to work at the moment. At a later point in time, we will be able to reimplement it correctly and use simpler splines instead of the current implementation. The goal would be to implement a class called Track w...
- Sat Dec 16, 2006 12:47 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 19957
We talked about using the track. I just checked out the track's classes and it is quite a mess. I didn't fully understood every single piece of it yet and the whole thing could be implemented a lot better I think, but I guess we could use it. I will finish my review of the track today and then see h...
- Sat Dec 16, 2006 12:43 pm
- Forum: Content Creation
- Topic: Projects that match the orxonox Universe and Style
- Replies: 2
- Views: 15216
- Wed Dec 13, 2006 11:15 pm
- Forum: Bug Reports
- Topic: [Solved] BSP Model Bug - Texture disappears
- Replies: 6
- Views: 5231
- Tue Dec 12, 2006 1:58 pm
- Forum: Developers' Journals
- Topic: NoxonShips
- Replies: 13
- Views: 9325
- Tue Dec 12, 2006 1:19 pm
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20938
- Tue Dec 12, 2006 1:14 pm
- Forum: Developers' Journals
- Topic: HumanShips
- Replies: 29
- Views: 18260
- Tue Dec 12, 2006 8:45 am
- Forum: Gameplay
- Topic: !POLL!: Interface/Camera Perspective
- Replies: 15
- Views: 31360
I don't care that much about an narrow field to play in. But that's probably just me playing Ikaruga nonstop. There you have the HUD on the left side (or if you play player two on the right side) and it's really simplified. I think that HUD shouldn't be too eye-catching but rather useful. One should...