Search found 841 matches

by beni
Sun Dec 10, 2006 10:30 pm
Forum: Developers' Journals
Topic: Space Station, Exterior
Replies: 29
Views: 20928

I know.. still why should you care when there is ORXONOX? :D
by beni
Sun Dec 10, 2006 10:16 pm
Forum: Developers' Journals
Topic: HumanShips
Replies: 29
Views: 18251

@beni: thanks :) i will try to use less faces. which ist the really maximum of faces i am allowed to use? We said about 1000 faces per model. It's a limit we're not really bount to but we want you to keep attention to your level of detail. so, i have now uploaded a new version of my ship with less ...
by beni
Sun Dec 10, 2006 10:11 pm
Forum: Developers' Journals
Topic: Space Station, Exterior
Replies: 29
Views: 20928

BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean That really depends. I've seen your rockets and I see what you mean. With other stuff it's probably harder. It depends on the mod...
by beni
Sun Dec 10, 2006 10:00 pm
Forum: Bug Reports
Topic: [Solved] Collision detection affects viewing angle
Replies: 3
Views: 3204

The question is if you guys are finished until the end of semester. It's not really a critical issue but I would consider it a real bad turn down for first person shooter fans.
by beni
Fri Dec 08, 2006 10:55 am
Forum: Developers' Journals
Topic: NoxonShips
Replies: 13
Views: 9322

Now a little word about your models: Ralph still has to upload his models - @patrick: you checked his rights? - so I will talk about tobias' model. Well, it would be great to see a bit more soon, because time is a critical factor. The model itself looks good so far and the drawings make me want to s...
by beni
Fri Dec 08, 2006 10:51 am
Forum: Developers' Journals
Topic: Space Station, Exterior
Replies: 29
Views: 20928

Aight. I had a look on your latest version as well:

Cool details, but I wouldn't put any more on the tower. Rest of the details you want to pack on the tower should be done with a cool texture.
Now I look forward to the details on the SS.
by beni
Fri Dec 08, 2006 10:45 am
Forum: Developers' Journals
Topic: Character and Weapon Systems
Replies: 39
Views: 26437

Models: Hey guys. Your stuff looks awesome. I especially like the design of the rockets. But I think you overdid it a bit. Since rockets will be quite small on the screen we will definitely not use that many details. My suggestion is: Keep the detailed models because they're just cool and can be use...
by beni
Fri Dec 08, 2006 10:12 am
Forum: Developers' Journals
Topic: Pirates space ships
Replies: 3
Views: 3108

I suggest you upload them into the repository real quick, so we can have a look at your models. I think you can get to know how to upload the stuff from Andrea. If not, please write me an E-Mail and I will send you the instructions.
by beni
Fri Dec 08, 2006 10:08 am
Forum: Developers' Journals
Topic: Pirates Main Spaceship
Replies: 13
Views: 14295

Hey Andy, just checked out your model. No mistakes, but you should add a lot more details. You have plenty of faces left you can use. Time is a critical factor so get at it soon.
by beni
Fri Dec 08, 2006 9:48 am
Forum: Developers' Journals
Topic: HumanShips
Replies: 29
Views: 18251

@ AdrianW: Good, the slots are at their appropriate position now. I just checked out the latest version of your model and I have to say it really looks good. There are no mistakes in the model at all. No we have a problem though. I guess you want to make the middle more detailed, but you reached the...
by beni
Wed Dec 06, 2006 11:51 pm
Forum: Content Creation
Topic: Noxonian Weapons
Replies: 14
Views: 25122

So cool, I didn't dare to tell you there is even more work and now you just found it out yourselves :D.

I like your ideas, but the Orx-Rocket isn't up to date. The new version should be online since a while.
by beni
Wed Dec 06, 2006 9:03 pm
Forum: Developers' Journals
Topic: Camera support for Cut-Scenes
Replies: 11
Views: 8839

The trick of that whole thing is, as far as I know the camera target. Since the camera consists of the camera itself and the camera target, you can probably do something with the target. As for now we had the target attached to the ship. We can of course detach the target from the ship easily and th...
by beni
Wed Dec 06, 2006 8:53 am
Forum: SVN, Wiki, Forum
Topic: Future Forum Topics
Replies: 7
Views: 17794

I think it's a good idea to make our content better to access for the public.
I guess you don't think about a built in 3D-Engine to check out the models, right ;-). So we can make some screenshots and a good presentation of them.
by beni
Wed Dec 06, 2006 8:42 am
Forum: Developers' Journals
Topic: Camera support for Cut-Scenes
Replies: 11
Views: 8839

That is really cool it works because that is a critical feature. We will most certainly not give the player the possibility to shoot while fading, but you should fix that anyway. My idea was earlier on, that the camera is a lot more detached from its target. This means you should program a few "mode...
by beni
Tue Dec 05, 2006 1:06 am
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24505

I think that is so cool I can't express it in any language I speak.