Search found 330 matches
- Fri Nov 09, 2007 9:41 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 112782
- Thu Nov 08, 2007 10:13 am
- Forum: Developers' Journals
- Topic: Modelling: Drone
- Replies: 9
- Views: 21562
- Thu Nov 08, 2007 10:12 am
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 30025
- Thu Nov 08, 2007 9:57 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 112782
I suggest to either not use threads and use the non-blocking network functions (suggestion by chrigi) or to use a real thread library: the boost thread library (suggested by silvan). Don't think about doing it all yourselfs, it will take you all the time left in this semester to just handle threads...
- Mon Nov 05, 2007 12:41 pm
- Forum: General Discussion
- Topic: Money For Orxonox Server
- Replies: 41
- Views: 187838
- Mon Nov 05, 2007 12:36 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 34291
- Mon Nov 05, 2007 12:32 pm
- Forum: SVN, Wiki, Forum
- Topic: SVN commit comments
- Replies: 2
- Views: 14127
- Thu Nov 01, 2007 1:03 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 34291
- Tue Oct 30, 2007 11:06 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 112782
Of course it is too much to create a finished well working network implementation within one semester. There is a lot of things that are needed by any network implementation, things that are very handy and important, things that may help and things that are just nice to have. Find out which of your ...
- Tue Oct 30, 2007 2:28 pm
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 35345
Yes, I will give a very short introduction to a possible Orxonox code style. A good, readable code style makes it much easier for people that are not familiar with your code to read and understand it. Therefore it's the second most important thing for open source projects after the Doxygen documenta...
- Mon Oct 29, 2007 10:09 am
- Forum: News & Announcements
- Topic: Convention 7 or so
- Replies: 39
- Views: 59054
- Mon Oct 29, 2007 9:24 am
- Forum: Developers' Journals
- Topic: Paricle Effects
- Replies: 8
- Views: 19768
- Mon Oct 29, 2007 9:17 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 112782
Great! I think you asked the right questions. Your implementation is very close to what we did the last time. You may take a look at the synchronizeable.(h, cc) files. Another questions of great importance: how do you identify objects to synchronize within the network. E.g. how do you know that one ...
- Tue Oct 23, 2007 9:54 am
- Forum: General Development
- Topic: Codenames and version numbers
- Replies: 50
- Views: 64442
Game heroes are neat, star names also (e.g. small stars with a small magnitude up to Sirius with a very high magnitude). I also like the suggestion of spaceship names like Sputnik (my favorite: russian names of course). Don't forget that some of the names used in certain series and games may have co...
- Tue Oct 23, 2007 9:45 am
- Forum: Developers' Journals
- Topic: [XML-Loader] Parser, Definitions
- Replies: 6
- Views: 19137
Hi Dorian & Beni, I like the systematic approach to your xml interface implementation. For your information: The old Orxonox Implementation used tinyXML too. But decide yourself which of the libraries you mentioned is best suited. Idealistically at the end the programmer doesn't actually see the the...