Search found 330 matches

by patrick
Fri Nov 09, 2007 9:41 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112782

Reducing traffic or calling the network engine more often (higher frequency).
by patrick
Thu Nov 08, 2007 10:13 am
Forum: Developers' Journals
Topic: Modelling: Drone
Replies: 9
Views: 21562

Sounds cool. I also like your wiki page. Just one question: will there be a FPS level?
by patrick
Thu Nov 08, 2007 10:12 am
Forum: Developers' Journals
Topic: [Physik Engine] Status
Replies: 16
Views: 30025

Setsuka: the ISG prooved to be very helpful in all our installation/makefile problems. I'm sure they will be able to help you.

Good luck!
by patrick
Thu Nov 08, 2007 9:57 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112782

I suggest to either not use threads and use the non-blocking network functions (suggestion by chrigi) or to use a real thread library: the boost thread library (suggested by silvan). Don't think about doing it all yourselfs, it will take you all the time left in this semester to just handle threads...
by patrick
Mon Nov 05, 2007 12:41 pm
Forum: General Discussion
Topic: Money For Orxonox Server
Replies: 41
Views: 187838

Holy... I unfortunatelly don't have any old hardware anymore. I hope we don't have to buy new things, it's going to be expensive. If the graphics card is too big, we probably will need to buy a new one, because old graphics cards tend to be bigger. :D
by patrick
Mon Nov 05, 2007 12:36 pm
Forum: Coding
Topic: Style guide
Replies: 25
Views: 34291

Nice work guys! I agree to your ideas and comments.
by patrick
Mon Nov 05, 2007 12:32 pm
Forum: SVN, Wiki, Forum
Topic: SVN commit comments
Replies: 2
Views: 14127

There is no way to alter svn repository after a commit (because of consistancy issues. You could do that manually but you wouldn't want to :D

So if you forget the commit text, you can always make a second very small commit with a log msg describing the previous one.
by patrick
Thu Nov 01, 2007 1:03 pm
Forum: Coding
Topic: Style guide
Replies: 25
Views: 34291

You are totally right. I forgot a few things to add to the guide. So please, if you find something or propose something, just add it to the guide and ask people for feedback here in the forum.

Good thinkging!
by patrick
Tue Oct 30, 2007 11:06 pm
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112782

Of course it is too much to create a finished well working network implementation within one semester. There is a lot of things that are needed by any network implementation, things that are very handy and important, things that may help and things that are just nice to have. Find out which of your ...
by patrick
Tue Oct 30, 2007 2:28 pm
Forum: Developers' Journals
Topic: weapon system
Replies: 16
Views: 35345

Yes, I will give a very short introduction to a possible Orxonox code style. A good, readable code style makes it much easier for people that are not familiar with your code to read and understand it. Therefore it's the second most important thing for open source projects after the Doxygen documenta...
by patrick
Mon Oct 29, 2007 10:09 am
Forum: News & Announcements
Topic: Convention 7 or so
Replies: 39
Views: 59054

Thanks for organizing this event! Perhaps an email to orxonox-dev at mail.datacore.ch would get even more subscribers :D
by patrick
Mon Oct 29, 2007 9:24 am
Forum: Developers' Journals
Topic: Paricle Effects
Replies: 8
Views: 19768

Very cool. Do you have some priorities assigned to the effects (making all will be hard). Looking forward to see some nice effects :D
by patrick
Mon Oct 29, 2007 9:17 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112782

Great! I think you asked the right questions. Your implementation is very close to what we did the last time. You may take a look at the synchronizeable.(h, cc) files. Another questions of great importance: how do you identify objects to synchronize within the network. E.g. how do you know that one ...
by patrick
Tue Oct 23, 2007 9:54 am
Forum: General Development
Topic: Codenames and version numbers
Replies: 50
Views: 64442

Game heroes are neat, star names also (e.g. small stars with a small magnitude up to Sirius with a very high magnitude). I also like the suggestion of spaceship names like Sputnik (my favorite: russian names of course). Don't forget that some of the names used in certain series and games may have co...
by patrick
Tue Oct 23, 2007 9:45 am
Forum: Developers' Journals
Topic: [XML-Loader] Parser, Definitions
Replies: 6
Views: 19137

Hi Dorian & Beni, I like the systematic approach to your xml interface implementation. For your information: The old Orxonox Implementation used tinyXML too. But decide yourself which of the libraries you mentioned is best suited. Idealistically at the end the programmer doesn't actually see the the...