Search found 247 matches

by nicolasc
Sun Nov 19, 2006 1:38 pm
Forum: Gameplay
Topic: Ship attributes
Replies: 21
Views: 37119

That way player using all the shield would have lasting effects even if the shield regenerates again as the electronic doesn't repair itself. I tried to avoid that, by pointing out, that there will be always some basic energy assigned to every system type... ... Mathematically speaking: available e...
by nicolasc
Sun Nov 19, 2006 1:26 pm
Forum: Gameplay
Topic: Ship attributes
Replies: 21
Views: 37119

Summary

I'm summarizing, what I would like to put into the shipattributes: 2 Weapons Types : as Marc described: a (or a few) primary energy based weapons for general usage, and a secondary type (missiles) with a (very) limited ammo. I open a thread concerning some basic weapons here . Armor: This represents...
by nicolasc
Sun Nov 19, 2006 12:01 pm
Forum: Gameplay
Topic: HUD and Mouse Control for cockpit manipulations
Replies: 17
Views: 32710

PROFILES

PROFILES I can't say it enough... just use a couple of profiles: One keyboard only (for the old school ones), one mouse only (for the nowadays gamers), and one hybrid one (take the best of both worlds) ...and don't forget the joystick support ;) the hybrid model is my favorite: Use the keyboard to m...
by nicolasc
Sun Nov 19, 2006 11:18 am
Forum: Gameplay
Topic: Weapons for (L)users
Replies: 11
Views: 22351

Weapons for (L)users

or what kind of weapons will be available from the beginning: The basic idea, is that the player should be able to choose from 3 types of pulsed energy weapons ("blasters"), and get one type of missile: light blaster: high Rate of Fire (RoF), little damage medium blaster: med RoF, medium damage heav...
by nicolasc
Sun Nov 19, 2006 11:00 am
Forum: Gameplay
Topic: Ship attributes
Replies: 21
Views: 37119

Electronics: This is an additional attribute like Shield and Armor (and protected until both fail) . It mainly reflects the state of the ships electronic components. If these are damaged, the ships handling will suffer. Possible consequences could be lower fire rate, no weapon switch possible anymo...
by nicolasc
Thu Nov 16, 2006 9:59 am
Forum: Gameplay
Topic: Ship attributes
Replies: 21
Views: 37119

Ship attributes

Hi, Just a few thoughts to ship attributes: Shields: Single bubble or segmented? (2: forward, aft; 4: +,left ,right; 6: +, top, bottom), possibility to to distribute shield energy? Regenerative? I think so. If they get destroyed, they won't become active again until they have a capacity of 20% (this...
by nicolasc
Thu Nov 16, 2006 9:14 am
Forum: Gameplay
Topic: Bounty hunter
Replies: 7
Views: 17876

Wanted Alive - not Dead

Hi, Being part of the weapons team, I was thinking of developing an EMP-weapon, which can be used to disable certain ships, which will be salvaged after the mission. To your idea: Shooting them down, will get you a reward; (re-)capturing an even better one... To keep the balance, I would suggest to ...