Search found 92 matches

by The Jo
Wed Jul 27, 2011 7:39 pm
Forum: Bug Reports
Topic: Can't find the bug.
Replies: 7
Views: 18435

Re: Can't find the bug.

Ok. I could fix this one with your help. But while testing I could catch a different bug (which I couldn't reproduce so far). It occured quite after a while, when letting 20 bots gather pickups on timefactor 3, waiting for the previous bug to occur again. ============================================...
by The Jo
Tue Jul 26, 2011 9:54 pm
Forum: Bug Reports
Topic: Can't find the bug.
Replies: 7
Views: 18435

Can't find the bug.

The bug occurs in the ai branch, when bots are in a level with pickups. After about a minute (timefactor =3, #bots > 10) the game suddenly crashes. I couldn't find neither the real reason nor a workaround. ======================================================= = time: Tue Jul 26 23:38:16 2011 =====...
by The Jo
Thu Jul 07, 2011 5:50 pm
Forum: Bug Reports
Topic: [solved] Hud bug
Replies: 4
Views: 18513

[solved] Hud bug

Whenever I kill a bot with a rocket (using the latest trunk), the radar hud is flashing red.
by The Jo
Thu Jul 07, 2011 5:30 pm
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 35827

Re: Developement: Quick Question, Quick Answer

How can I search the whole orxonox code base and probably even the code of included engines? I'm looking for the string "Failed to reset camera!", which is displayed, whenever a bot uses boost.
by The Jo
Wed Jun 08, 2011 10:17 pm
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 35827

Re: Developement: Quick Question, Quick Answer

Wrong include path -> where is the mistake ? I want to include Rocket.h in AIController.cc so I typed #include "weapons/projectiles/Rocket.h" But this resulted in an compiler error: fatal error: weapons/projectiles/Rocket.h: Datei oder Verzeichnis nicht gefunden compilation terminated. In spite of s...
by The Jo
Fri Apr 08, 2011 9:49 pm
Forum: Bug Reports
Topic: Crash while qutting orxonox
Replies: 2
Views: 14620

Re: Crash while qutting orxonox

I was able to reproduce the bug. It occured after testing the gametype last team standing in the level "On the fly". Maybe my radeon graphics card is part of the problem. ======================================================= = time: Fri Apr 8 23:46:07 2011 =========================================...
by The Jo
Fri Apr 08, 2011 9:47 pm
Forum: Bug Reports
Topic: Crash while qutting orxonox
Replies: 2
Views: 14620

Crash while qutting orxonox

The crash happened, when I tried to close orxonox, after pressing the quit button on the main menu. The crash occured only once; I wasn't able to reproduce it. I would recommend only to follow this issue, if it has happened on another computer, since I don't completely thrust the orxonox installatio...
by The Jo
Wed Feb 02, 2011 2:01 pm
Forum: General Discussion
Topic: Release Planning
Replies: 1
Views: 13540

Release Planning

Is there a timetable for the release?
Did we gather all urgent tasks?
Are all those tasks assigned to Orxonox members?
What kind of tasks can be carried out by PPS students?
by The Jo
Mon Jan 31, 2011 9:54 pm
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29599

Re: Ai

Thanks. That was quick and very helpful.
by The Jo
Mon Jan 31, 2011 9:01 pm
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29599

Re: Ai

I recently added a way how to influence a bot's strength. But currently I'm not able to integrate it in the game - the effect seems to be hard coded so far. 1st attempt: XMLPortParam(ArtificialController, "level", setBotLevel, getBotLevel, xmlelement, mode).defaultValues(1.0f); -> I didn't define th...
by The Jo
Tue Jan 25, 2011 2:53 pm
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29599

Re: Ai

Ok. Got it! I'll concentrate on small/ quickly implemented improvements for the release.
by The Jo
Fri Jan 21, 2011 11:23 am
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29599

Re: Ai

I've got only roughly an idea how to implement following multiple targets. First of all there has to be a check whether those targets match or are a contradiction. If they "match" the time is splittet into intervals where the bot switches between these targets. (1 second: shoot at attacker (1st targ...
by The Jo
Thu Jan 13, 2011 7:53 pm
Forum: Developers' Journals
Topic: Ai
Replies: 16
Views: 29599

Re: Ai

My current approach: I try to model a "thinking process". Practically there will be only two additional classes, since there is only a little difference between detecting and analysing. A second class should carry out the decision process. In order to have different kind of bots, one has to created ...
by The Jo
Fri Jan 07, 2011 8:14 pm
Forum: General Discussion
Topic: Congratulation Guys!
Replies: 15
Views: 41381

Re: Congratulation Guys!

Is this the list of the must haves?
http://www.orxonox.net/wiki/ReleaseTODO
by The Jo
Fri Dec 31, 2010 3:32 pm
Forum: Feature Requests
Topic: User Experience
Replies: 1
Views: 13338

User Experience

I suggest a new menu layout for later releases: 1.) The user decides between single/ multiplayer. 2.) The user decides which gametype / campaign he wants to play. 2.1) The user adjusts the config values. 3.) The user selects a proper level. The numbers (1-3) represent on which menu sheet the corresp...