Search found 330 matches
- Mon Dec 04, 2006 1:34 pm
- Forum: News & Announcements
- Topic: Orxonox reached Revision 10'000
- Replies: 0
- Views: 33217
Orxonox reached Revision 10'000
Dear developers, from time to time it's good to look back and see what we have done. Yesterday, we reached revision 10'000, which means, that there were about 10'000 commits in the Orxonox repository. Time to look back. In the last years Orxonox made it's way from a bloody wireframed graphics framew...
- Sun Dec 03, 2006 9:58 pm
- Forum: Developers' Journals
- Topic: Character and Weapon Systems
- Replies: 39
- Views: 26422
- Sun Dec 03, 2006 6:02 pm
- Forum: Developers' Journals
- Topic: HumanShips
- Replies: 29
- Views: 18247
- Sun Dec 03, 2006 5:44 pm
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20385
- Sat Dec 02, 2006 11:28 am
- Forum: Developers' Journals
- Topic: HumanShips
- Replies: 29
- Views: 18247
- Sat Dec 02, 2006 11:22 am
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20922
- Wed Nov 29, 2006 10:18 am
- Forum: Content Creation
- Topic: Codenames and naming convention
- Replies: 1
- Views: 14157
Good initialive, here a list of names:
http://en.wikipedia.org/wiki/Mosquito#Systematics
http://en.wikipedia.org/wiki/Mosquito#Systematics
- Wed Nov 29, 2006 10:05 am
- Forum: Content Creation
- Topic: Weekend in Paris
- Replies: 4
- Views: 16059
- Mon Nov 27, 2006 5:35 pm
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 22304
- Mon Nov 27, 2006 10:56 am
- Forum: Content Creation
- Topic: Weekend in Paris
- Replies: 4
- Views: 16059
- Mon Nov 27, 2006 10:54 am
- Forum: Developers' Journals
- Topic: Artificial Intelligence
- Replies: 6
- Views: 4897
- Mon Nov 27, 2006 10:45 am
- Forum: Developers' Journals
- Topic: Character and Weapon Systems
- Replies: 39
- Views: 26422
- Mon Nov 27, 2006 10:42 am
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6395
We could add a mounting point to the weapon too, so the engine just connects this MP with the MP on the ship. This really would be a solution and a nice one too :) I'm not yet sure what I'm going to cover with this project. I will concentrate on the main problems like weapon slots specification. Pe...
- Fri Nov 24, 2006 9:46 am
- Forum: Gameplay
- Topic: Top Down Vertical Scroller vs. Following Camera Shoot'em Up
- Replies: 7
- Views: 18432
Hi guys, Yes, I think to keep it simple for the beginning it a very good idea. We do need a simple playablility test, to see how much fun a TDVS is. And I'm sure, that all of us will have fun playing it. I guess it's better to postpone this discussion to later point - next semester or so... and if i...
- Fri Nov 24, 2006 9:24 am
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20385
is there a possibility to implement flares or glowing effects as shown here: Tthere is no such thing in Orxonox, I'm afraid. I thought much about such a glow effect, but I never tried to implement it. btw, I think I'll write a tutorial on how to build a map for Orxonox as soon as I have got enough ...