Realy cool stuff you came up with already. I think that it shouldn't be such a big problem to integrate some steaming tubes and a 3D holographic image of the spacestation (or whatever object) in this world.
It should also be possible to use some fog effects (like fog on the ground).
Keep it up!
Search found 330 matches
- Thu Nov 23, 2006 9:05 am
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20377
- Tue Nov 21, 2006 10:22 pm
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
- Tue Nov 21, 2006 8:52 pm
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
Created the wiki page for this topic. You can find it here
- Tue Nov 21, 2006 8:14 pm
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
Mount Point and Ship Attributes
The goal of this project is to add mounting points to the .obj models. Mounting points are place holders in the model for other objects (eg. used for weapons, lights, engines, etc.) Coupled with these mounting points comes a new object information file . This file contains informations about the mar...
- Tue Nov 21, 2006 11:04 am
- Forum: Gameplay
- Topic: HUD and Mouse Control for cockpit manipulations
- Replies: 17
- Views: 32617
- Mon Nov 20, 2006 10:54 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 37032
- Mon Nov 20, 2006 4:39 pm
- Forum: Content Creation
- Topic: Inspiration Sources
- Replies: 4
- Views: 16991
Inspiration Sources
Hi all content creators! I found some sources for more inspiration: Humans Human style Noxons deep-sea stuff in general http://www.knesebeck-verlag.de/novitaeten/detail.asp?PID=330 http://www.die-tiefsee.de/index2.html https://www.spiegel.de/dossiers/wissenschaft/0,1518,grossbild-500807-400152,00.ht...
- Mon Nov 20, 2006 2:30 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 37032
Ahh, the three ship types are not available at the beginning? I thought that the player would have to choose between 3 ships at the beginning, with which he/she must then play for the whole game. With the "static ship" the player is closer bound to his/her ship and there are 3 different ways to repl...
Tech List
Hi all! This first thread should contain all important stuff to be done for the playable demo version at the end of this semester. Feel free to add any points by replying to this thread, someone from the admins will then add your point to this list. Goal: Playable Tech Demo Control and Interaction V...
- Sun Nov 19, 2006 10:12 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 37032
The difficulty will be, to find a good balance between the energy distribution and the ship-types, and it shouldn't be possible to make a scout into a bomber (at least no fully) Yes, I think this one will be the most important and complicated part in the character system implementation. Most RPG ga...
- Fri Nov 17, 2006 6:13 pm
- Forum: Gameplay
- Topic: HUD and Mouse Control for cockpit manipulations
- Replies: 17
- Views: 32617
Thanks for all the replies. You picked out some good points: If LMB (and most likely RMB) are used to fire, how should the interaction actually be done? This is a good point! And your suggestions to this problems could solve the problem to some point. The suggestion from beni: We could try and contr...
- Thu Nov 16, 2006 6:34 pm
- Forum: Gameplay
- Topic: HUD and Mouse Control for cockpit manipulations
- Replies: 17
- Views: 32617
HUD and Mouse Control for cockpit manipulations
I just wanted to ask you about some ideas I had recently concerning the HUD and the cockpit (which somehow are both the same or at least related to each other). Motivation I don't like the controls of the old vertical scrollers, because sometimes it is very difficult to understand which keys are use...
- Thu Nov 16, 2006 6:06 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 37032
I see that we have picked the right people for the works on the weapon systems :D I like your ideas very much. We had also an idea about the weapon system. It is similar to this idea: Reactor output, reactor capacity: Some weapons/systems may only be used if a certain reactor is installed. And appli...
- Thu Nov 16, 2006 5:28 pm
- Forum: Gameplay
- Topic: Bounty hunter
- Replies: 7
- Views: 17815
Since I like all sort of pirate stories, I would of course also like to play one on my own or hunt them, if I could. Perhaps pirates can be announced (radio or something) or appear with a different color on the radar, so the player is prepared and knows what to do. About rewards: what about military...
- Wed Nov 15, 2006 10:52 am
- Forum: Bug Reports
- Topic: [Solved] MD2 Drawing problem in Network branche
- Replies: 3
- Views: 3297