Search found 484 matches
- Sun Nov 04, 2007 8:41 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
ok, the last part is crap for my work in the last few hours... But no problem to fix: find and replace through files... But I agree: even though Ogre and OIS are upper case, lowercase makes more sense: namespaces -> Classes -> variables and functions Ha, already done ;) edit: added the '_s' postfix ...
- Sun Nov 04, 2007 4:10 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
I have a suggestion for the namespace part in the style guide: Don't write "using namespace ..;" in header files because otherwise if someone included that header file, the "using namespace .." would automatically be included as well. That may lead to unwanted errors. I'm not sure whether I'm tellin...
- Sun Nov 04, 2007 11:47 am
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 36680
I have had a look at CMake. But I don't think hacking something together in order to make my project work under Windows is a good idea. It probably wouldn't even be such a big deal since the cmake structure from the trunk should work under Windows, too. But without really understanding what cmake do...
- Sat Nov 03, 2007 10:25 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
I feared so. For the rest, I'll keep it short since I have already written it all once (just clicked wrongly on a button on the page, schwups, everything was gone): - deleted "main_reto", added a real branch "main_reto" and "main_reto_vs05", in which I keep my up-to-date files for now - make... that...
- Sat Nov 03, 2007 4:15 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
About the style guide and the '{': I don't think that this is important enough to define a clear rule. I wouldn't mind, if we did that mixed ways. However, the '{' in a function is quite important, since it structures the code. And by the way: I really don't think if everyone changes the style guide...
- Fri Nov 02, 2007 11:47 am
- Forum: General Development
- Topic: Codenames and version numbers
- Replies: 50
- Views: 67167
- Thu Nov 01, 2007 9:03 pm
- Forum: SVN, Wiki, Forum
- Topic: SVN commit comments
- Replies: 2
- Views: 14895
SVN commit comments
Sometimes it actually happens (wouldn't believe it myself) that you forget to set a comment for the SVN commit. I thought that the omni potent svn should allow one to rewrite comments (implemented nicely in the TortoiseSVN GUI), but I wasn't successful in doing so. Is this my problem or does the rep...
- Thu Nov 01, 2007 7:38 pm
- Forum: General Development
- Topic: Codenames and version numbers
- Replies: 50
- Views: 67167
- Thu Nov 01, 2007 5:52 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
Re: Style guide
Agreed. I'm so used to putting '{' on a new line...x3n wrote:personally i prefer to put the "{" on a new line, but thats one of the less important points in the styleguide1337 wrote:But this is definitly not the document we've seen. ("{" in while or if, the last part of the document..)
- Thu Nov 01, 2007 4:40 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
I've just come across a 'problem' with Doxygen: It is possible to write a comment for a function in the header file and in the code file. Now, on the doxygen homepage there is a description of what will be taken in this case (Brief descrition from header, detailed one from the source). Since I haven...
- Thu Nov 01, 2007 12:25 pm
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
- Thu Nov 01, 2007 8:51 am
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
- Thu Nov 01, 2007 8:46 am
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35950
Style guide
I just wanted to have a look at the coding rules from yesterday: http://www.orxonox.net/wiki/CodingRules But this is definitly not the document we've seen. ("{" in while or if, the last part of the document..) So: where is the actual one? Edit: Found it: http://www.orxonox.net/wiki/c%2B%2B_styleguid...
- Thu Nov 01, 2007 8:27 am
- Forum: News & Announcements
- Topic: Convention 7 or so
- Replies: 39
- Views: 61019
- Tue Oct 30, 2007 11:54 am
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 36680
Yeah, right now it is a little bit of a patch work. Wherever new code is be inserted (like ships, enemies, etc. in RunManager) there is a mess. Simply something that shows anything but a black screen. Right now we're having physics lecture and I'm working on how to implement a simple ship (I'm gonna...