Search found 484 matches
- Fri Nov 04, 2011 3:29 am
- Forum: Bug Reports
- Topic: Signal handler not reacting correctly on Fedora
- Replies: 3
- Views: 16014
Re: Signal handler not reacting correctly on Fedora
You might be on your own with this one. The Linux part of the SignalHandler was written about 6 years ago for the first version of Orxonox. Fabian then added the Windows part about a year ago and may have adjusted the output in the Linux part, but he probably didn't change the implementation at all....
- Tue Oct 25, 2011 1:15 pm
- Forum: Bug Reports
- Topic: Crash on exit [Mac OS X]
- Replies: 9
- Views: 19738
Re: Crash on exit [Mac OS X]
I totally agree.
However last time I tried to fix this (or something very similar, it's been a while) with Kevin, we never got on a green twig after hours.
There was more to it though, I just don't remember anymore. And of course, we didn't write it down either...
However last time I tried to fix this (or something very similar, it's been a while) with Kevin, we never got on a green twig after hours.
There was more to it though, I just don't remember anymore. And of course, we didn't write it down either...
- Mon Oct 24, 2011 4:07 am
- Forum: Bug Reports
- Topic: Crash on exit [Mac OS X]
- Replies: 9
- Views: 19738
Re: Crash on exit [Mac OS X]
Just to add my mustard:
thx Teddy
(proverbs are so funny when translated literally...)
thx Teddy
(proverbs are so funny when translated literally...)
- Tue Sep 20, 2011 1:08 am
- Forum: General Development
- Topic: Tutorial Level - Open for collaboration
- Replies: 19
- Views: 42461
Re: Tutorial Level - Open for collaboration
awesome indeed...
- Thu Sep 01, 2011 8:18 pm
- Forum: Bug Reports
- Topic: Planet & Collisiondamage
- Replies: 3
- Views: 15388
Re: Planet & Collisiondamage
We should definitely see to it that we apply real Bullet physics only when necessary or really beneficial. Planets do not belong to that in my opinion.
- Thu Sep 01, 2011 7:24 pm
- Forum: Bug Reports
- Topic: Planet & Collisiondamage
- Replies: 3
- Views: 15388
Re: Planet & Collisiondamage
I don't know exactly what's causing this, but I might have an idea... These are two citations from the Bullet manual: Avoid very small and very large collision shapes The minimum object size for moving objects is about 0.1 units. When using default gravity of 9.8, those units are in meters so don’t ...
- Fri Aug 12, 2011 2:50 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
There is no limit for the number of sub-contexts. I was thinking of defining 4294967297 subcontexts for the input system... Apart from that, it all looks great! If I happen to have more time (no more traveling for the next few weeks...), I will certainly study the new system because so far, I've al...
- Sat Aug 06, 2011 9:50 am
- Forum: General Discussion
- Topic: Orxonox videos - now with L.G.C. goodness
- Replies: 5
- Views: 18888
Re: Orxonox videos - now with L.G.C. goodness
Cool! I believe we haven't been featured anywhere.
So thanks a lot!
So thanks a lot!
- Tue Aug 02, 2011 1:28 am
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
That sound very good indeed!
When I can find the time after my brief visit to the land of eatable cheese, good chocolate and reasonable air conditioning, I sure will have a look at orxout() in my code.
Thx!
When I can find the time after my brief visit to the land of eatable cheese, good chocolate and reasonable air conditioning, I sure will have a look at orxout() in my code.
Thx!
- Tue Jul 26, 2011 2:28 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
Personally I have no preference, but it's obvious that commonly used contexts like "undefined" or contexts which are used in multiple unrelated files need to be defined in a common place, while for example the "network" context could be defined in NetworkPrereqs.h and the "gametype" context in Game...
- Tue Jul 26, 2011 1:33 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
Lua's going to be fun. Somehow you can just do almost anything you want in that language ;) Thanks a lot for sharing the details, I've read it with great interest. If I look at the implementation of output contexts, shouldn't it be possible to define them in another file that OutputDefinitions.h? So...
- Sun Jul 24, 2011 4:07 am
- Forum: Bug Reports
- Topic: Menu Text
- Replies: 14
- Views: 28844
Re: Menu Text
Can you try this: open one of the PNGs in question with a tool like GIMP and then explicitly save it as 32 bit PNG. Or use any other method to generate a 32 bit PNG with alpha channel. The reason is that I've had similar issues with PNGs using palettes, but only on certain systems. Sorry for the lat...
- Tue Jul 12, 2011 1:11 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
I feel kind of stupid, but orxout(level, context) seems way better.
I'm not even sure whether we should allow a default context. On the other hand, it's sometimes really difficult to actually identify the right context.
I'm not even sure whether we should allow a default context. On the other hand, it's sometimes really difficult to actually identify the right context.
- Tue Jul 12, 2011 12:33 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
Yeah, it also separates message attributes from the actual message. The only possible application for manipulators I see would be context. But again, it just doesn't look right. And it's more to type anyway. Something else I just noticed: we could go for unit64_t for the bit mask. Then we'd have abo...
- Mon Jul 11, 2011 5:08 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 44188
Re: Output levels
you mean different output macros/functions/streams (depending on our final implementation) for user, internal, and verbose output? Yes, but only because it's shorter. I don't understand this part: what bits may be dropped? And how is this related to the name of the output function? Do I understand ...