Search found 484 matches
- Mon Jul 11, 2011 2:13 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Some statistics: We have 897 COUT occurrences in 206 files for the MSVC source code. That comprises: COUT(0): 116 COUT(1): 244 COUT(2): 201 COUT(3): 73 COUT(4): 208 COUT(5): 52 COUT(6): 3 A question: std::endl or just endl? We could unify that too (should be fairly simple) so that new people would d...
- Mon Jul 11, 2011 1:46 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Hmm, I would still like macros with different names ;) I'm just a bit afraid that people may drop certain bits just because of laziness. The macro name could also denote the importance. But I'm running out of linguistic ideas here... But can you at least keep the dbgout function for forced output? I...
- Sat Jul 09, 2011 2:19 am
- Forum: Bug Reports
- Topic: Menu Text
- Replies: 14
- Views: 29799
Re: Menu Text
So this is definitely just a CEGUI issue. Either by our code or a CEUI bug.
CEGUI renders via OGRE, so if there was a driver or OpenGL issue, it would look different.
I'm gonna have to drag this to the CEGUI forum.
CEGUI renders via OGRE, so if there was a driver or OpenGL issue, it would look different.
I'm gonna have to drag this to the CEGUI forum.
- Thu Jul 07, 2011 8:16 pm
- Forum: General Development
- Topic: Developement: Quick Question, Quick Answer
- Replies: 19
- Views: 36746
- Thu Jul 07, 2011 7:10 pm
- Forum: General Development
- Topic: Developement: Quick Question, Quick Answer
- Replies: 19
- Views: 36746
Re: Developement: Quick Question, Quick Answer
That almost sounds like I would be mean... (I hope that omitting the line number was not that mean)x3n wrote:Hi Jo,
Now of course I'm not a meanie, so I'll point you to the file where the string "Failed to reset camera!" is located: SpaceShip.cc
- Thu Jul 07, 2011 6:17 pm
- Forum: General Development
- Topic: Developement: Quick Question, Quick Answer
- Replies: 19
- Views: 36746
Re: Developement: Quick Question, Quick Answer
For the orxonox code: That depends on your IDE. In MSVC I can easily do it with file search. However I don't get the files from the data folder there. So I usually open a Bash and use grep (on Windows too): grep -ri "Failed to reset camera" . | grep -v \.svn If you want to search all sources leading...
- Thu Jul 07, 2011 2:28 pm
- Forum: Bug Reports
- Topic: Menu Text
- Replies: 14
- Views: 29799
Re: Menu Text
My CEGUI Forum searches were unsuccessful.
Can you start the game with --standalone? Then you'll bypass the menu and directly get to the default level.
I'm curious what that looks like then.
Can you start the game with --standalone? Then you'll bypass the menu and directly get to the default level.
I'm curious what that looks like then.
- Wed Jul 06, 2011 2:52 am
- Forum: Bug Reports
- Topic: Menu Text
- Replies: 14
- Views: 29799
Re: Menu Text
Have you tried any other game/demo/program that uses CEGUI 0.7 and Ogre? Probably not, because I couldn't even name one. Something might be wrong with the image codec or the renderer. And both have been completely rewritten in CEGUI 0.7. I'm guessing that we need to insert some additional code into ...
- Tue Jul 05, 2011 9:31 pm
- Forum: Bug Reports
- Topic: Menu Text
- Replies: 14
- Views: 29799
Re: Menu Text
Hi zorkfan, Thanks a lot for reporting the issue! We don't have that many people working on Arch, which is currently one of the few Linux distros using CEGUI v0.7 instead of the old v0.6. So I suspect that there is a compatibility issue. Unfortunately I have not yet seen this problem anywhere (we've...
- Sun Jul 03, 2011 3:40 pm
- Forum: Off Topic
- Topic: Rage - "The Legacy of id"
- Replies: 1
- Views: 14544
Re: Rage - "The Legacy of id"
Looks like Id Tech 4 is gonna go GPL this year...
- Sun Jun 19, 2011 6:56 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Just a note: macros are also required for the soft debug level. But that falls into the same category. But the argumentation stays the same. And I like not using macros ;) There is just one thing that bugs me a little bit: When making changes to a specific part of the game, one might want to see hig...
- Sun Jun 19, 2011 4:51 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Good point... maybe we should always display the console as long as orxonox is still in beta state. Later we can display errors in a message box if necessary. Or maybe there are other ways, for example we could use the loading screen to show errors during loading a level. This has to be done manual...
- Sun Jun 19, 2011 3:25 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Thank you very much for taking the time to consider my thoughts. I see your points, especially the one about improving the output, not the logging system. Forget about the incomplete sentence, I should have deleted it anyway, because I rewrote it and you answered to that ;) a) Something goes wrong d...
- Fri Jun 17, 2011 10:04 pm
- Forum: Framework Development
- Topic: Output levels
- Replies: 35
- Views: 45232
Re: Output levels
Sorry for the late answer, but here it is. First, I would simply like to share what I think the shortcomings of the current system are. I definitely miss the context specific stuff. So it would be nice to know the context of a log entry, but it would also be nice if we could boost the priority of a ...
- Fri Jun 17, 2011 1:27 pm
- Forum: Off Topic
- Topic: Creative ways to find software bugs
- Replies: 7
- Views: 18105
Re: Creative ways to find software bugs
I will be heading home for a few days on August 4, but my work contract ends February 16. So I'll stay for a while