Search found 292 matches
- Fri Mar 04, 2011 10:33 am
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33464
Re: Diary: Masterserver
created masterserver2 branch and deleted the old one
- Thu Mar 03, 2011 9:45 pm
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33464
Re: Diary: Masterserver
The masterserver branch was merged in r7739 into presentation branch and with that also into trunk. So if you want to continue your work I would suggest to make a masterserver2 branch out of either trunk or one of the recent branches.
I can do that for you if you want to ?!
I can do that for you if you want to ?!
- Wed Mar 02, 2011 10:02 am
- Forum: General Development
- Topic: Accurate Atmospheric Scattering
- Replies: 4
- Views: 16770
Re: Accurate Atmospheric Scattering
Looks really nice ... Didn't know that Blender has a game engine... Is it used to create pre-rendered scenes or as a replacement for e.g. ogre ?
Do you mean in the old Orxonox (V1) or in the Planet implementation of the current Orxonox (V2) ?
Do you mean in the old Orxonox (V1) or in the Planet implementation of the current Orxonox (V2) ?
- Sat Jan 29, 2011 3:34 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79398
Re: Content repository
i also think it's really nice to have an idea on which files are used by a model at one glance (either list in info file or links). especially if you quickly want to look at the texture file of a model it's quite annoying to look at the mesh using a hex editor (or whatever) to find the material name...
- Fri Jan 28, 2011 4:55 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79398
Re: Content repository
i think at least for models it's quite annoying to get textures / texture file names out of a mesh file ?! that's why it would be nice to have a reference file with the path for textures and other dependencies in it.
- Fri Jan 28, 2011 9:44 am
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79398
Re: Content repository
What about images? One directory per image pack? E.g. I think the 6 pictures of a skybox could be grouped. Also there we can add the .xcf or .ps files. Do we need an info file for these as well? I would suggest to build up a tree-structure with maybe 3 or 4 levels (e.g. {billboard,texture,...} , {m...
- Tue Jan 25, 2011 11:56 am
- Forum: Developers' Journals
- Topic: Ai
- Replies: 16
- Views: 30278
Re: Ai
hm... i think we mean the same by saying follow multiple targets, but i don't know if it's good to split up time... one can also follow a transporter and shoot at an enemy within the same tick (not just 0.5s later) maybe a grouping of actions is neccessary (attack, evasion, movement, ...). after gro...
- Fri Jan 14, 2011 9:50 am
- Forum: Developers' Journals
- Topic: Ai
- Replies: 16
- Views: 30278
Re: Ai
sounds good
have you already an idea on how to implement following of two/multiple goals / targets? (e.g. stay in formation and attack enemies)
have you already an idea on how to implement following of two/multiple goals / targets? (e.g. stay in formation and attack enemies)
- Sat Jan 08, 2011 9:48 am
- Forum: General Discussion
- Topic: Congratulation Guys!
- Replies: 15
- Views: 41818
Re: Congratulation Guys!
Actually the list from the think tank is a thread in the forum, but i tried to summarize it on the wiki (doesn't seem to be complete yet ...) edit: this list is a bit redundant to the ticket system, but i created it to make discussion about the points easier and more clear (no 3 pages thread...). Un...
- Sat Dec 04, 2010 1:09 pm
- Forum: Content Creation
- Topic: Orxonox color scheme
- Replies: 33
- Views: 51894
Re: Orxonox color scheme
wow, looks nice
i like it
i like it
- Fri Nov 26, 2010 2:05 pm
- Forum: Developers' Journals
- Topic: Ai
- Replies: 16
- Views: 30278
Re: Ai
I would propose to use a fuzzy-logic-like function instead of a dicrete state machine for the bot state. with fuzzy-logic-like i mean that the bot should have multiple states at once (with the states having priorities) resulting in actions somehow mixed from the different states (e.g. superposition ...
- Fri Nov 26, 2010 9:24 am
- Forum: Developers' Journals
- Topic: Ai
- Replies: 16
- Views: 30278
Re: Ai
are you trying to improve the whole ai or implement a specialized ai for a specific gametype (like last man standing / TeamBaseMatch) ?
- Thu Nov 18, 2010 8:08 am
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33464
Re: Diary: Masterserver
i think it's a good idea extending the masterserver a bit but using it to download updates directly might be a little bit difficult in order to not conflict with packet management systems and distributions ... but we could for example use it to inform the user about the most recent software version ...
- Thu Nov 11, 2010 2:18 pm
- Forum: Bug Reports
- Topic: [solved] Orxonox crashes when in Swallow-TestLevel
- Replies: 6
- Views: 17998
Re: Orxonox crashes when in Swallow-TestLevel
the problem here is that lod is enabled by default (which is good imo). the lodtemplate file disables this for different models for which lod produces errors (i.e. projectiles). if someone creates a new level now and doesn't include the lod templates orxonox will fail as soon as you fire a projectil...
- Thu Nov 04, 2010 3:00 pm
- Forum: SVN, Wiki, Forum
- Topic: Redesign of Orxonox website
- Replies: 37
- Views: 64672
Re: Redesign of Orxonox website
i think we should go for either doku wiki or tiki wiki i'm not sure, but i think mediawiki is the least configureable (of the 3) in terms of style and appearance. i think a key point for the new wiki system should be the svn support. maybe we can start choosing by comparing svn browsers of the diffe...