Search found 716 matches
- Wed Aug 29, 2007 11:57 am
- Forum: Feature Requests
- Topic: New webpage task force
- Replies: 55
- Views: 187180
@x3n: board version is phpBB 2.0.21, only 2.0.22 is newer of course... if you want to change to the not stable version of phpBB3... Oh, ok... I've just seen the "Powered by phpBB (at) 2001, 2002 phpBB Group" in the footer, but thats maybe the theme. But the umlaut-bug is still very annoying and I'd...
- Tue Aug 28, 2007 8:12 pm
- Forum: Feature Requests
- Topic: New webpage task force
- Replies: 55
- Views: 187180
I think it's because of the uncertified SSL certificate. We have to fix that before moving our main content to the wiki. Changing from https to http should help. Why do we need a certificate? This is not an online banking page. Oh, and maybe you should talk about a new board software (phpBB 1 is no...
- Sun Aug 26, 2007 9:39 pm
- Forum: News & Announcements
- Topic: Thinktank Meeting III
- Replies: 43
- Views: 82452
Unfortunately the last exam of the 4. semester is on the 8. September, so either Lieni or me will miss the meeting. :( In case I'll be there, some topics we might want to discuss: - The schedule of the PPS, because this semester will only have 13 weeks (last semester had 14, normal is 15) - The rewo...
- Fri Aug 10, 2007 5:00 pm
- Forum: General Discussion
- Topic: Money For Orxonox Server
- Replies: 41
- Views: 189228
http://www.1000ordi.ch/?lang=de
Server -> Gehaeuse
Maybe here? I have absolutely no idea what exactly we need
Server -> Gehaeuse
Maybe here? I have absolutely no idea what exactly we need
- Thu Aug 02, 2007 11:51 am
- Forum: General Discussion
- Topic: Money For Orxonox Server
- Replies: 41
- Views: 189228
- Sun Jul 08, 2007 6:39 pm
- Forum: Gameplay
- Topic: New multiplayer and weapon idea
- Replies: 9
- Views: 19746
@beni: Yes, the rockets in UT have a tracing mode. But there are 3 important points: - You have to aim for several seconds at the enemy to mark the player (in this time you could shoot 2-3 times with the sniper) - The rockets are flying air-line and don't really follow the player (which would need s...
- Sun Jul 08, 2007 12:17 pm
- Forum: Gameplay
- Topic: New multiplayer and weapon idea
- Replies: 9
- Views: 19746
Hm, I don't know if the slicer modus will be funny... If 2 people have to hold the slicer, the attacking team has a heavy disadvantage (-2 players). The gameplay will be: spawn, run to the slicer, hold it, die after 2 seconds, spawn, run... If the defenders can move the slicer themselves, the attack...
- Sun Jul 01, 2007 4:06 pm
- Forum: Feature Requests
- Topic: New Graphics Engine for Orxonox
- Replies: 19
- Views: 33102
Hm... hard question. In my opinion, an new grafics engine brings pros and cons. + The game gets faster + More features (bump mapping, glowing, ...) + Less bugs (transparency (will forever be a problem with our engine I think), z-Buffer (remember the turret-explosion problem at the end of this semest...
- Sat Jun 30, 2007 4:59 pm
- Forum: Feature Requests
- Topic: Orxonox End-of-Semester Review
- Replies: 11
- Views: 22929
Re: Orxonox End-of-Semester Review
1. What should be a strategic long term goal of Orxonox. Well, we have much more coders than designers. We should think about other ways to give orxonox a variety of levels, ships and weapons. Space levels can be created randomly. And I don't speak about some randomly placed enemies, no, I mean com...
- Mon Jun 25, 2007 9:16 pm
- Forum: Framework Development
- Topic: WorldEntity
- Replies: 4
- Views: 15882
You're absolutely right. The class hierarchy is way too flat. In fact, there's only the WE as mother class and hundreds of derived classes. We should reduce the WE to his basics: - XML-loadable - drawable - maybe a state like active/inactive (triggerable?) And then we need several subclasses: creatu...
- Fri Jun 22, 2007 11:12 am
- Forum: Bug Reports
- Topic: low fps count in VS level
- Replies: 7
- Views: 20342
- Wed Jun 20, 2007 12:02 pm
- Forum: Bug Reports
- Topic: [fixed] Aiming bug
- Replies: 5
- Views: 19158
- Tue Jun 19, 2007 11:04 pm
- Forum: Bug Reports
- Topic: [fixed] VS level wrecks transparency
- Replies: 3
- Views: 17411
[fixed] VS level wrecks transparency
In the vertical scroller level (mission 1 or so), the hud ist white (and solid) and the explosion in the end isn't displayed correctly. After playing this level, the transparency of the HUD and all emitters are wrecked (this means in most cases: not displayed). I had to restart Orxonox to solve this...
- Mon Jun 18, 2007 9:27 pm
- Forum: Developers' Journals
- Topic: Interplanetary transport ship
- Replies: 18
- Views: 35311