Search found 95 matches

by Mozork
Wed May 18, 2011 8:49 am
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 35877

Developement: Quick Question, Quick Answer

Since I have a quick question that doesn't warrant a thread in its own, I thought I might start this thread to address exactly such question. So whenever you have a question that is quick and you think has a quick and simple answer, you can use this thread to ask it. Now to my question: Since the ne...
by Mozork
Sat May 14, 2011 12:42 pm
Forum: Developers' Journals
Topic: Diary: Notifications
Replies: 4
Views: 15442

Re: Diary: Notifications

I like the idea to use the string to identify the message instead of the sender, it explains more clearly how I intend it to be used. So I'll adjust that in the code and documentation (which isn't up to date anyhow...). I think putting the notification system on top of the event system would be prud...
by Mozork
Sat May 14, 2011 9:50 am
Forum: General Discussion
Topic: Orxonox videos
Replies: 6
Views: 16241

Re: Orxonox videos

I used DesktopRecorder, which is in the ubuntu repositories. I tried with sound but that didn't seem to work, but admittedly I didn't really try to get it to work. @x3n Nice video. :) I actually played Race Driver GRID a few times (if it's the one with the rewind feature ;) ), but I just was so bad ...
by Mozork
Fri May 13, 2011 12:27 pm
Forum: General Discussion
Topic: Orxonox videos
Replies: 6
Views: 16241

Orxonox videos

I just made the first video about orxonox posted on youtube. You can watch it here: http://www.youtube.com/watch?v=8eLiO0h2s8k

I als found out, that apparenty one of our orxonox skyboxes is used in another game: http://www.youtube.com/watch?v=TKwYljMa ... re=related ;)
by Mozork
Wed May 11, 2011 9:05 am
Forum: Developers' Journals
Topic: Diary: Notifications
Replies: 4
Views: 15442

Diary: Notifications

I've been working for quite some while now on notifications and lately have begun to convert some of the overlays that display useful information to the new notification framework. In the process of doing that I started to reconsider the viability of one design decision in particular I made along th...
by Mozork
Wed May 11, 2011 8:11 am
Forum: Developers' Journals
Topic: Enhancement of the XML connection
Replies: 39
Views: 121020

Re: Enhancement of the XML connection

That sounds awesome. :D We might also want to have some randomization in a level, to have levels that offer a different experience each time they're played. (So beyond randomization on level creation time) Much like the random maps e.g. in Age of Empires II. But I think we can still do (and should) ...
by Mozork
Thu Apr 07, 2011 9:08 pm
Forum: Content Creation
Topic: Content Creation Guidelines
Replies: 0
Views: 32894

Content Creation Guidelines

I think that, in the interest of cohesion, it would be beneficial to create some set of (loose, but reasonably complete) guidelines for content creation. So I updated the wiki page and put the color scheme in it. http://www.orxonox.net/wiki/cc_guidelines I invite you to both review/refine the curren...
by Mozork
Tue Mar 29, 2011 10:29 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78796

Re: Content repository

I just created the pool and started organizing it, moving models in folders and creating the info files.

Please feel free to participate. :D
by Mozork
Thu Mar 24, 2011 8:03 pm
Forum: Developers' Journals
Topic: SpaceBoundaries
Replies: 3
Views: 15074

Re: SpaceBoundaries

Notifications should work over the network, at least they did, last time i checked. Maybe I could think up some kind of interface. I think that it would be a good idea to unfiy all these GamteypeMessages under notifications, to make things a little simpler and more generic, for that classes in orxon...
by Mozork
Thu Mar 24, 2011 4:24 pm
Forum: Developers' Journals
Topic: SpaceBoundaries
Replies: 3
Views: 15074

Re: SpaceBoundaries

Yes, as soon as the notifications module is back in orxonox (instead of the modules) you can just send a notification, which is rather straight forward. I'm actually working on making the notifications better and once that is done they'll be moved into the orxonox directory again.
by Mozork
Sun Mar 20, 2011 8:01 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51476

Re: Orxonox color scheme

I agree. In response to the higher contrast discussion, I just tried to make the spaceship brighter, here's the result of ~30 seconds tweaking. So I think, Fabians proposition can definitely be applied to my icon, and we should do that. On another note do we need a .svg version for the debian reposi...
by Mozork
Thu Mar 17, 2011 2:52 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51476

Re: Orxonox color scheme

As requested, the three main colors of the color scheme:

#5b3410
#b21100
#c0daca
by Mozork
Wed Mar 09, 2011 11:15 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78796

Re: Content repository

Two layers up sounds reasonable, then it would be on the lowest level of the structure in the data_extern.

What do you guys thing about the structure of the info file?
by Mozork
Mon Mar 07, 2011 9:12 am
Forum: Off Topic
Topic: Welcome to the Orxonox PPS FS11
Replies: 15
Views: 29034

Welcome to the Orxonox PPS FS11

We are excited to welcome the new students to the Orxonox PPS this spring semester 2011.

So please write something about yourself (Name, Interests, ...) and post the link to your wiki page.

You can find my wiki page here: http://www.orxonox.net/wiki/DamianFrick
by Mozork
Mon Mar 07, 2011 9:09 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78796

Re: Content repository

Ok, so let me once again summarize: Use game/data/pool as path Same directory structure as existing data repository but deeper levels with additionally, e.g. {billboard,texture,...} , {metal, rock, ...} , {texture names} For models one directory per model, with current state, old states, .blend file...