Search found 95 matches

by Mozork
Sun Mar 06, 2011 11:10 pm
Forum: SVN, Wiki, Forum
Topic: Redesign of Orxonox website
Replies: 37
Views: 64084

Re: Redesign of Orxonox website

The last one (retrospectiva) looks nice and at first glance seems to have everything we would need.
Redmine looks quite nice, too, and seems to have a lot of neat features.
by Mozork
Wed Feb 02, 2011 4:56 pm
Forum: General Discussion
Topic: Release Planning
Replies: 1
Views: 13510

Re: Release Planning

There's no timetable, yet but we have some (incomplete) TODO list, here: http://www.orxonox.net/wiki/ReleaseTODO Most of the tasks are not yet assigned. Also there's another topic where we talked about the upcoming release: http://forum.orxonox.net/viewtopic.php?f=24&t=439 I haven't had time yet, to...
by Mozork
Sat Jan 29, 2011 3:40 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78542

Re: Content repository

Yes, I would decide against the symbolic links because that would mean more files, it's not so intuitive to create them in windows (and have them then work correctly on linux) and it may convey a false sense of security because when moving a linked to file on windows it will break and under linux it...
by Mozork
Fri Jan 28, 2011 8:16 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78542

Re: Content repository

Ok, I just tried how well symbolic links work with svn and windows and the conclusion is, that they don't. The symbolic link is replaced by e text file with "link path" in it, path being the relative path to the file it linked to. So in my opinion we should go with the info file instead of symbolic ...
by Mozork
Fri Jan 28, 2011 5:48 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78542

Re: Content repository

In my opinion this data/pool should be there to store the "source" of our content in a well structured manner, so that if someone wants to build upon something in our data repository or wants to enhance something, he can look in the pool and find all the necessary files there. To that end I think it...
by Mozork
Thu Jan 27, 2011 10:28 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78542

Re: Content repository

Just to summarize the ideas for the data/pool and to make things a little more concrete and move them along.. Use game/data/pool as path Same directory structure as existing data repository For models one directory per model, with current state, old states, .blend files and screenshot of the model F...
by Mozork
Tue Dec 14, 2010 10:12 am
Forum: General Discussion
Topic: Licensing
Replies: 13
Views: 21306

Re: Licensing

So this basically means that we need to have a license for every file we have. But do we also have to have an author specified? I think at the moment almost all the licensing issues are resolved. There is an audio mood (d'n'b) which has some cc by nc licensed audio files in it, but we could just rel...
by Mozork
Tue Dec 14, 2010 10:04 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Orxonox color scheme

I think we should create a color scheme that fits to the game we want to create, and then design the icon accordingly, not the other way around. The two colors we chose should yield a decent contrast, the problem in this case is the ship, which is just grey. I don't think that we can create a color ...
by Mozork
Thu Dec 09, 2010 10:24 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Orxonox color scheme

I agree insofar as that the contrast (especially for the low resolution icons) is insufficient. However i think it is important that the icon reflects the color scheme, thus rather than invert the planet I would try to make the spaceship brighter to achieve better contrast.
by Mozork
Fri Dec 03, 2010 9:37 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Orxonox color scheme

I've been experimenting a little bit with the icon and here's what came out:
by Mozork
Mon Nov 22, 2010 8:32 pm
Forum: General Discussion
Topic: Shattered Horizon
Replies: 14
Views: 22389

Re: Shattered Horizon

From what I've seen a large part of what they're doing seems to be procedural modeling. That's the beauty of it. if you generate most of your models and textures using some random algorithm, you can create huge universes and using the random seeds as identifiers you can reliably create the same thin...
by Mozork
Sun Nov 21, 2010 8:37 pm
Forum: General Discussion
Topic: Shattered Horizon
Replies: 14
Views: 22389

Re: Shattered Horizon

I agree, seeing how awesome this is, nobody would really care about the missing magnitudes of scale. I have absolutely nothing against making the planets in Orxonox small. They were tiny in Spore and I didn't care either. But wouldn't implementing this procedural stuff mean some major changes to Orx...
by Mozork
Sat Nov 13, 2010 8:33 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Orxonox color scheme

Ok, rounded the corners a bit, and added some nonsensical decoration. ;)

Also the second image is the color scheme I used.
by Mozork
Fri Nov 12, 2010 12:50 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Orxonox color scheme

I split the topics, to keep things separate. That was just something I hacked up in 10 minutes, so I'll play with some "textures" for the border and try to make it a little rounder... About the Orx. I think it only makes sense to include that color in the color scheme if either Orx isn't too rare fo...
by Mozork
Thu Nov 11, 2010 7:58 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 51301

Re: Color schemes

I must say, I like where this is going.

I tried to go in that direction a bit (also inspired by this picture: http://joejesus.deviantart.com/art/Arrival-81083232 )

This is what came out. Better, worse? And if either, what could make it better?