Search found 484 matches

by 1337
Mon Jul 11, 2011 2:13 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Some statistics: We have 897 COUT occurrences in 206 files for the MSVC source code. That comprises: COUT(0): 116 COUT(1): 244 COUT(2): 201 COUT(3): 73 COUT(4): 208 COUT(5): 52 COUT(6): 3 A question: std::endl or just endl? We could unify that too (should be fairly simple) so that new people would d...
by 1337
Mon Jul 11, 2011 1:46 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Hmm, I would still like macros with different names ;) I'm just a bit afraid that people may drop certain bits just because of laziness. The macro name could also denote the importance. But I'm running out of linguistic ideas here... But can you at least keep the dbgout function for forced output? I...
by 1337
Sat Jul 09, 2011 2:19 am
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 28692

Re: Menu Text

So this is definitely just a CEGUI issue. Either by our code or a CEUI bug.
CEGUI renders via OGRE, so if there was a driver or OpenGL issue, it would look different.

I'm gonna have to drag this to the CEGUI forum.
by 1337
Thu Jul 07, 2011 7:10 pm
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 35761

Re: Developement: Quick Question, Quick Answer

x3n wrote:Hi Jo,
Now of course I'm not a meanie, so I'll point you to the file where the string "Failed to reset camera!" is located: SpaceShip.cc
That almost sounds like I would be mean... (I hope that omitting the line number was not that mean) :P
by 1337
Thu Jul 07, 2011 6:17 pm
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 35761

Re: Developement: Quick Question, Quick Answer

For the orxonox code: That depends on your IDE. In MSVC I can easily do it with file search. However I don't get the files from the data folder there. So I usually open a Bash and use grep (on Windows too): grep -ri "Failed to reset camera" . | grep -v \.svn If you want to search all sources leading...
by 1337
Thu Jul 07, 2011 2:28 pm
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 28692

Re: Menu Text

My CEGUI Forum searches were unsuccessful.
Can you start the game with --standalone? Then you'll bypass the menu and directly get to the default level.
I'm curious what that looks like then.
by 1337
Wed Jul 06, 2011 2:52 am
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 28692

Re: Menu Text

Have you tried any other game/demo/program that uses CEGUI 0.7 and Ogre? Probably not, because I couldn't even name one. Something might be wrong with the image codec or the renderer. And both have been completely rewritten in CEGUI 0.7. I'm guessing that we need to insert some additional code into ...
by 1337
Tue Jul 05, 2011 9:31 pm
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 28692

Re: Menu Text

Hi zorkfan, Thanks a lot for reporting the issue! We don't have that many people working on Arch, which is currently one of the few Linux distros using CEGUI v0.7 instead of the old v0.6. So I suspect that there is a compatibility issue. Unfortunately I have not yet seen this problem anywhere (we've...
by 1337
Sun Jul 03, 2011 3:40 pm
Forum: Off Topic
Topic: Rage - "The Legacy of id"
Replies: 1
Views: 14054

Re: Rage - "The Legacy of id"

Looks like Id Tech 4 is gonna go GPL this year...
by 1337
Sun Jun 19, 2011 6:56 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Just a note: macros are also required for the soft debug level. But that falls into the same category. But the argumentation stays the same. And I like not using macros ;) There is just one thing that bugs me a little bit: When making changes to a specific part of the game, one might want to see hig...
by 1337
Sun Jun 19, 2011 4:51 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Good point... maybe we should always display the console as long as orxonox is still in beta state. Later we can display errors in a message box if necessary. Or maybe there are other ways, for example we could use the loading screen to show errors during loading a level. This has to be done manual...
by 1337
Sun Jun 19, 2011 3:25 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Thank you very much for taking the time to consider my thoughts. I see your points, especially the one about improving the output, not the logging system. Forget about the incomplete sentence, I should have deleted it anyway, because I rewrote it and you answered to that ;) a) Something goes wrong d...
by 1337
Fri Jun 17, 2011 10:04 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44091

Re: Output levels

Sorry for the late answer, but here it is. First, I would simply like to share what I think the shortcomings of the current system are. I definitely miss the context specific stuff. So it would be nice to know the context of a log entry, but it would also be nice if we could boost the priority of a ...
by 1337
Fri Jun 17, 2011 1:27 pm
Forum: Off Topic
Topic: Creative ways to find software bugs
Replies: 7
Views: 17515

Re: Creative ways to find software bugs

I will be heading home for a few days on August 4, but my work contract ends February 16. So I'll stay for a while ;)