Search found 183 matches

by Nowic
Sat Dec 16, 2006 7:53 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24196

Late report: the menu entry works fine and the icon looks good! Well done!
by Nowic
Mon Dec 11, 2006 8:23 pm
Forum: Framework Development
Topic: Hardware
Replies: 7
Views: 18467

AND: Please support graphics cards with no (or limited) shader support.
After chrigi's patch my Geforce3 is now able to load the water level but the water surface is just black. There's no alternative implementation of the water. :(
by Nowic
Mon Dec 11, 2006 8:11 pm
Forum: Developers' Journals
Topic: Pirates Main Spaceship
Replies: 13
Views: 14289

ciao andy

Your model looks good. I can't find any errors. What tool/modifier did you use when you checked your mesh for errors in the last lesson?

Edit: I just took a look at your timetable: don't underestimate texturing! maybe you'll need more time, so you should start a week earlier.
by Nowic
Sat Dec 09, 2006 1:39 pm
Forum: Developers' Journals
Topic: Space Station Interior
Replies: 26
Views: 20365

Nice Tutorial. Well done! I know textures are a big problem for you... license problem. One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD. http://flickr.com/photos/tags/texture (65,888 photo...
by Nowic
Sat Dec 09, 2006 11:43 am
Forum: Bug Reports
Topic: [Solved] Deadlink on orxonox.net
Replies: 2
Views: 2925

:P
by Nowic
Fri Dec 08, 2006 5:40 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18611

I'm quite new to vector graphics... the svg version does not look like I want it. If it scaled to a small size it gets really grainy. Maybe it's gnome's fault. I tried to add a gradient to the outside line but it didn't make a big difference. Anyway. For the first version a PNG icon should be ok. It...
by Nowic
Fri Dec 08, 2006 3:15 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18611

Thx. I can import it into Inkscape and edit it as an SVG... nice. It seems to work...
by Nowic
Fri Dec 08, 2006 12:07 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18611

Orxonox Icon

Edrundor would like to add a Desktop Icon to his Ubuntu pakage. It should be SVG (Scalable Vector Graphics).

Orx Logo: http://orxonox.net/gallery/logos/logo2.jpg
I think this is a great icon without the text.

Is there a SVG version of this logo available? If not I'll create one this weekend.
by Nowic
Thu Dec 07, 2006 5:40 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24196

Repository added. I will automatically test all versions that you upload. Good work :!:
by Nowic
Wed Dec 06, 2006 11:17 pm
Forum: Developers' Journals
Topic: NoxonShips
Replies: 13
Views: 9292

*gg* we will see... with our superior technology, we will crush your rusty space boxes :)
by Nowic
Wed Dec 06, 2006 10:52 pm
Forum: Developers' Journals
Topic: NoxonShips
Replies: 13
Views: 9292

NoxonShips

This is the thread for the NoxonShip content creation project. Visit our wiki Page: https://dev.orxonox.net/wiki/NoxonShips Screens of the Noxon Fighter can be found here: https://dev.orxonox.net/wiki/RalphBurkart but they shuld be moved to the main page soo... News: Today I uploaded my first sketch...
by Nowic
Tue Dec 05, 2006 9:47 am
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24196

*gg*

It works!!! :D
my errors:

Code: Select all

nowic@thinkpad:~/Orxonox$ sudo dpkg -i orxonox_0.3.6-1ubuntu1_i386.deb 
W

:(
by Nowic
Mon Dec 04, 2006 8:41 pm
Forum: Bug Reports
Topic: [Solved] IniParser could not open ~/.orxonox/orxonox.conf
Replies: 3
Views: 3502

Nice! Thx :)
by Nowic
Mon Dec 04, 2006 7:42 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24196

Very nice! :) Can't wait to test it... but the download speed is really slow... so I will probably write my feedback tomorrow.
by Nowic
Mon Dec 04, 2006 7:00 pm
Forum: Bug Reports
Topic: Segfault - problem caused by the Shader::Uniform class
Replies: 10
Views: 8850

Thx chrigi.
Disabling lense flares solved the "R300_SPAN_DISABLE_LOCKING" problem. The other problem still exists. And.... I miss the lense flares :(