Hmm, I looked into it and here I do not yet have lua-5.1.1 with my Gentoo Linux (just emerge --sync'ed)
And I have spoken with silvan, and he told me, that most probably there is a incompatibility to older versions in 5.1+.
So I will look at the configure-script now...
Search found 98 matches
- Tue Dec 19, 2006 1:22 pm
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20395
- Tue Dec 19, 2006 9:12 am
- Forum: Bug Reports
- Topic: lua problems
- Replies: 5
- Views: 4162
- Tue Dec 19, 2006 8:54 am
- Forum: Developers' Journals
- Topic: Track
- Replies: 13
- Views: 7283
the idea we started off with was that the track should be able to set the speed itself, so each part of the track has a certain length, and this part is trotted through with a certain speed. So the conclusion was, that we defined a timeframe for each of these parts, and thus combining the length and...
- Tue Dec 19, 2006 8:22 am
- Forum: Bug Reports
- Topic: lua problems
- Replies: 5
- Views: 4162
Ok, this problem comes from including headers with lua-5.0 (the version Orxonox is downloading) and linking with the system-wide version installed on your system (5.1.1). This is why a linker error appears and I think, it might help to remove the LUA-auto-installer. This can be done in the acinclude...
- Mon Dec 18, 2006 12:47 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 24255
- Sun Dec 17, 2006 3:20 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 24255
- Sat Dec 16, 2006 10:02 am
- Forum: Content Creation
- Topic: Projects that match the orxonox Universe and Style
- Replies: 2
- Views: 14803
Projects that match the orxonox Universe and Style
My brother just found an astonishingly similar project to Orxonox.
I do not know yet, if the project is released under the GPL (i doupt it because it is mmorpg).
What is interessting, is that the webpage-style matches ours 90%
Link: http://www.fl-tw.com/
I do not know yet, if the project is released under the GPL (i doupt it because it is mmorpg).
What is interessting, is that the webpage-style matches ours 90%
Link: http://www.fl-tw.com/
- Fri Dec 15, 2006 11:42 am
- Forum: Feature Requests
- Topic: Windows Installer
- Replies: 1
- Views: 14016
Windows Installer
To make the installation on Windows Systems (non-developers ) as easy as possible we should provide the users with a Graphical Installer.
The Nullsoft installer is an opensource solution, and I think, it suits the Orxonox Installer very well.
http://nsis.sourceforge.net/
The Nullsoft installer is an opensource solution, and I think, it suits the Orxonox Installer very well.
http://nsis.sourceforge.net/
- Fri Dec 15, 2006 9:56 am
- Forum: Content Creation
- Topic: Noxonian Weapons
- Replies: 14
- Views: 24881
This looks great
I think this can be implemented using some kind of a particle system, because particles can already be rendered with a very fast sprite algorithm.
Maybe you take a peek at the file sprite_particles.cc to see how this works...
I think this can be implemented using some kind of a particle system, because particles can already be rendered with a very fast sprite algorithm.
Maybe you take a peek at the file sprite_particles.cc to see how this works...
- Thu Dec 14, 2006 8:48 am
- Forum: Bug Reports
- Topic: [Solved] BSP Model Bug - Texture disappears
- Replies: 6
- Views: 5221
- Thu Dec 14, 2006 8:47 am
- Forum: Bug Reports
- Topic: [Solved] Resource Shader
- Replies: 4
- Views: 3933
- Mon Dec 11, 2006 8:15 am
- Forum: Framework Development
- Topic: Hardware
- Replies: 7
- Views: 18530
Texture detail levels are a good idea... this doesn't generate a lot of extra work and should reduce performance problems. This should be simple, and the texture class can support it (or at least can be made to support it :D ). In the GUI there will then be a variable to set this value to low/med/h...
- Mon Dec 11, 2006 8:05 am
- Forum: Content Creation
- Topic: Orxonox Icon
- Replies: 7
- Views: 18677
Both icons should be included, because the second one looks super on OSX and on systems with big icons. The first one (without the Orxonox-text) is much better for systems with small icons. Also Orxonox should have an icon for the window. This was implemented some time ago, but got messed up somehow...
- Mon Dec 11, 2006 7:59 am
- Forum: Gameplay
- Topic: !POLL!: Interface/Camera Perspective
- Replies: 15
- Views: 30620
Wouldn't it also be possible to let the camera flow with the player for just a bit? so if you fly to the left, the camera follows half to the left, until a fixed maximum distance is reached?? like this a level can be designed in a way, that is playable more than once, and you can discover more new t...