Search found 98 matches

by bensch
Tue Dec 19, 2006 2:44 pm
Forum: Bug Reports
Topic: lua problems
Replies: 5
Views: 4162

Hmm, I looked into it and here I do not yet have lua-5.1.1 with my Gentoo Linux (just emerge --sync'ed)

And I have spoken with silvan, and he told me, that most probably there is a incompatibility to older versions in 5.1+.

So I will look at the configure-script now...
by bensch
Tue Dec 19, 2006 1:22 pm
Forum: Developers' Journals
Topic: Space Station Interior
Replies: 26
Views: 20395

i love it. looks very futuristic.
Especially i like the interior core where these planes are stacked obove each other... keep up the work!
by bensch
Tue Dec 19, 2006 9:12 am
Forum: Bug Reports
Topic: lua problems
Replies: 5
Views: 4162

hmm... yeah, I will look into it this evening if I find the time.
The branch condition is a good idea (I had thought I had done it already)
by bensch
Tue Dec 19, 2006 8:54 am
Forum: Developers' Journals
Topic: Track
Replies: 13
Views: 7283

the idea we started off with was that the track should be able to set the speed itself, so each part of the track has a certain length, and this part is trotted through with a certain speed. So the conclusion was, that we defined a timeframe for each of these parts, and thus combining the length and...
by bensch
Tue Dec 19, 2006 8:22 am
Forum: Bug Reports
Topic: lua problems
Replies: 5
Views: 4162

Ok, this problem comes from including headers with lua-5.0 (the version Orxonox is downloading) and linking with the system-wide version installed on your system (5.1.1). This is why a linker error appears and I think, it might help to remove the LUA-auto-installer. This can be done in the acinclude...
by bensch
Mon Dec 18, 2006 12:47 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24255

yeah, that was what i was thinking about :)
by bensch
Sun Dec 17, 2006 3:20 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24255

have you added the installation script to the source of Orxonox?
normally these things are located in scripts/ubuntu/...
by bensch
Sat Dec 16, 2006 10:02 am
Forum: Content Creation
Topic: Projects that match the orxonox Universe and Style
Replies: 2
Views: 14803

Projects that match the orxonox Universe and Style

My brother just found an astonishingly similar project to Orxonox.
I do not know yet, if the project is released under the GPL (i doupt it because it is mmorpg).

What is interessting, is that the webpage-style matches ours 90% :)
Link: http://www.fl-tw.com/
by bensch
Fri Dec 15, 2006 11:42 am
Forum: Feature Requests
Topic: Windows Installer
Replies: 1
Views: 14016

Windows Installer

To make the installation on Windows Systems (non-developers :) ) as easy as possible we should provide the users with a Graphical Installer.

The Nullsoft installer is an opensource solution, and I think, it suits the Orxonox Installer very well.

http://nsis.sourceforge.net/
by bensch
Fri Dec 15, 2006 9:56 am
Forum: Content Creation
Topic: Noxonian Weapons
Replies: 14
Views: 24881

This looks great

I think this can be implemented using some kind of a particle system, because particles can already be rendered with a very fast sprite algorithm.
Maybe you take a peek at the file sprite_particles.cc to see how this works...
by bensch
Thu Dec 14, 2006 8:48 am
Forum: Bug Reports
Topic: [Solved] BSP Model Bug - Texture disappears
Replies: 6
Views: 5221

Claudio, thanks for the big help to the orxonox project!
by bensch
Thu Dec 14, 2006 8:47 am
Forum: Bug Reports
Topic: [Solved] Resource Shader
Replies: 4
Views: 3933

Maybe the shader class does not define a copy constructor... this is often the case with such bugs....
by bensch
Mon Dec 11, 2006 8:15 am
Forum: Framework Development
Topic: Hardware
Replies: 7
Views: 18530

Texture detail levels are a good idea... this doesn't generate a lot of extra work and should reduce performance problems. This should be simple, and the texture class can support it (or at least can be made to support it :D ). In the GUI there will then be a variable to set this value to low/med/h...
by bensch
Mon Dec 11, 2006 8:05 am
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18677

Both icons should be included, because the second one looks super on OSX and on systems with big icons. The first one (without the Orxonox-text) is much better for systems with small icons. Also Orxonox should have an icon for the window. This was implemented some time ago, but got messed up somehow...
by bensch
Mon Dec 11, 2006 7:59 am
Forum: Gameplay
Topic: !POLL!: Interface/Camera Perspective
Replies: 15
Views: 30620

Wouldn't it also be possible to let the camera flow with the player for just a bit? so if you fly to the left, the camera follows half to the left, until a fixed maximum distance is reached?? like this a level can be designed in a way, that is playable more than once, and you can discover more new t...