Search found 98 matches
- Mon Nov 06, 2006 11:11 am
- Forum: Bug Reports
- Topic: Installation Problems
- Replies: 2
- Views: 3485
This seems to be a linker error, so most probably the header is found on your system, but the library is not. Why that is so, I cannot tell you... Some Questions: 1. Have you installed the official fedora core package, or installed all the libraries yourself?? 2. Does the file /usr/lib/libvorbisfie....
- Sun Nov 05, 2006 11:22 am
- Forum: Framework Development
- Topic: Windows Maintainer
- Replies: 13
- Views: 24372
This is strange, because on my side, it works perfectly. I see the MD2 models, have sound (even better than on Linux) and even the water gets rendered with shaders. Maybe you compiled orxonox with other libraries, as this almost always the problem... Could you please try and use the precompiled vers...
- Fri Nov 03, 2006 9:09 pm
- Forum: Bug Reports
- Topic: [Solved] Segfault on Windows
- Replies: 1
- Views: 2515
- Thu Oct 12, 2006 6:36 am
- Forum: Bug Reports
- Topic: cannot find -llualib on ubuntu
- Replies: 4
- Views: 19647
- Thu Oct 12, 2006 6:25 am
- Forum: Bug Reports
- Topic: Material Bug on old Graphics Cards
- Replies: 12
- Views: 11148
- Thu Oct 12, 2006 6:12 am
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8873
- Thu Oct 05, 2006 10:30 am
- Forum: Developers' Journals
- Topic: [Closed] New Resources System
- Replies: 0
- Views: 22892
[Closed] New Resources System
The old ResourceManager was suffering from some major drawbacks: Whenever a resource was loaded you had to unload it manually with ResourceManager::unload(). It was also extremely complicated to extend the ResourceManager with a new ResourceType. Furthermore there were minor issues of typesafety and...
- Thu Oct 05, 2006 10:23 am
- Forum: Developers' Journals
- Topic: [Closed] ObjectList and ClassID
- Replies: 0
- Views: 22351
[Closed] ObjectList and ClassID
Since this summer Orxonox has a new interface to the ClassID and the ObjectList (formerly ClassList) The idea started off, when we realized, that #include "class_id.h" was recompiling the the whole project on a change. Furthermore the adding a new ClassID was a strange confusing and error prone proc...