x3n wrote:Cool, I'd love to see better particle effects in Orxonox
The current particle effects were created with the OGRE Particle Editor:
http://www.ogre3d.org/tikiwiki/tiki-ind ... cle+Editor
In contrast to Particle Universe it requires no plugin, but it probably also provides less options and visual effects.
Do you have any plans on how to integrate the Particle Universe plugin in Orxonox? I assume this plugin is not part of the common Ogre packages. Maybe we can add it as external source to the Orxonox repository?
Unfortunately the whole project went not exactly as planned with the majority of work time being invested in getting the plugin to run instead of adding visuals. The good news is though that the plugin indeed runs (although probably not in an ideal fashion yet).
See the new wiki page for more details
http://www.orxonox.net/wiki/ParticleUniverse
The plugin source is intended to be placed in src/external in orxonox however the compiled library needs to be loaded as an ogre plugin and as of now needs to be manually placed in the ogre build folder (like the current ParticleFX plugin that comes with Ogre)
beni wrote:Better graphics is always nice!
Cool tool. Seems to be perfect for this use. Too bad there doesn't seem to be a version that runs on Linux machines. I only found the code for the Ogre plugin, but not the editor itself.
I actually havent gotten around to doing a whole lot of serious work with the editor, but I've managed to overhaul 2 major effects which is the explosion of the rocket projectile and the explosion of pawns. Although these effects are made with the old particle system as I've only gotten the new one to work afterwards, plus Ogre version 1.8 isn't deployed on the work machines and the plugin does not compile on 1.6 so there isn't really a point in commiting anything particle universe related yet.
But I hope the wiki serves as a start when we get there, I've also attached a slightly customised pu-package to the article and instructions on how to get it to work...