Introduce your project and write about your work.
Moderator: PPS-Leaders
-
x3n
- Baron Vladimir Harkonnen
- Posts: 810
- Joined: Mon Oct 30, 2006 5:40 pm
-
Contact:
Post
by x3n » Sun Dec 31, 2006 2:52 pm
Thx for the last 3 posts
I just finished the bsp part - now I have to texture the walls. I've already searched textures on several pages, but they are nearly all non-free. but I can use some textures from nexuiz, that makes it much easier.
I've uploaded a screen of each room (hangar and shop are new, personal room and tower are updated) so you can have a look on them.
I hope you like it
=>
https://dev.orxonox.net/wiki/SpaceStati ... r#building
Edit: And I fixed the performance issues

-
Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
-
Contact:
Post
by Nowic » Sun Dec 31, 2006 5:08 pm
Very nice! The crane reminds me on the ETL
Maybe you can take some textures from Open Arena.
http://openarena.ws/
Their content is GPLed too... as far as I understand it.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
-
beni
- Baron Vladimir Harkonnen
- Posts: 949
- Joined: Tue Oct 03, 2006 9:15 am
- Location: Zurich
-
Contact:
Post
by beni » Sun Dec 31, 2006 5:19 pm
Hey, I hope you recovered fine from the Fondue

.
I really love your work. Looks just beautiful. The textures really are a problem.
"I'm Commander Shepard and this is my favorite forum on the internet."
-
patrick
- Baron Vladimir Harkonnen
- Posts: 350
- Joined: Mon Oct 02, 2006 6:03 pm
- Location: Bern
Post
by patrick » Mon Jan 08, 2007 5:19 pm
Yo! Very cool stuff! I love it!
I didn't know, that one is able to make such nice spot-lights!
-
beni
- Baron Vladimir Harkonnen
- Posts: 949
- Joined: Tue Oct 03, 2006 9:15 am
- Location: Zurich
-
Contact:
Post
by beni » Mon Jan 08, 2007 6:55 pm
I love it. I'm actually crying because it's so... beautiful..

"I'm Commander Shepard and this is my favorite forum on the internet."
-
Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
-
Contact:
Post
by Nowic » Mon Jan 08, 2007 7:24 pm
Yeah! looks great! Maybe some textures could be a little more dirty or just a little less bright. But you have the right to ignore me

"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
-
hofzge
- Roshliikhh, lower servant to the Deities
- Posts: 116
- Joined: Mon Oct 23, 2006 12:01 pm
Post
by hofzge » Tue Jan 09, 2007 7:47 am
Oh man! You kick ass!
I like the room, the hallways, the hangar, the shop entrance and the bar - well I like all of the pictures.
I am so amazed that they all are so different, yet all are great. Truly a hero of the arts scene!
The sky above the port was the color of television, tuned to a dead channel.
-- William Gibson, Neuromancer
-
Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
-
Contact:
Post
by Nowic » Sat Jan 27, 2007 11:53 am
I found one more of your easter eggs!

Great!
Thx.
Question: How did you solve the problem with your transparent rotor last week?
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
-
x3n
- Baron Vladimir Harkonnen
- Posts: 810
- Joined: Mon Oct 30, 2006 5:40 pm
-
Contact:
Post
by x3n » Sat Jan 27, 2007 5:20 pm
hehe, cool
Question: How did you solve the problem with your transparent rotor last week?
my texture was a .tga file - converting it to .jpg solved the problem (don't forget to change the name of the texture in the .mtl file - usually it's on the last line)
-
Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
-
Contact:
Post
by Nowic » Sun Jan 28, 2007 12:09 am
Thx!
I found out... png's are working too! You just have to flatten the image (remove alpha channel).
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
-
beni
- Baron Vladimir Harkonnen
- Posts: 949
- Joined: Tue Oct 03, 2006 9:15 am
- Location: Zurich
-
Contact:
Post
by beni » Mon Jan 29, 2007 7:28 am
seems those png files are created in a strange way when working with a multi-layer environment like GIMP. By "flattening" your graphic you destroy layer information and you practicely make a jpg out of it. I think it's rather strange that png's are semi transparent in the engine when not flattened before, but I'm happy you found the problem.
"I'm Commander Shepard and this is my favorite forum on the internet."
Who is online
Users browsing this forum: No registered users and 23 guests