Since it was the game style Orxonox was founded on, I !want! to play it as soon as possible.

Moderator: PPS-Leaders
Oh.. now I see. I already checked out those functions. Are we going to use them like them are and just use a new Track-class with those functions?patrick wrote:beni: don't think too much about the look of the track module, as you told, it just needs to work at the moment.
At a later point in time, we will be able to reimplement it correctly and use simpler splines instead of the current implementation.
The goal would be to implement a class called Track with following abilities:It should be possible to create multiple Tracks (eg. for cameras, mission track, enemy tracks, etc) so don't use the singleton instance stuff.
- addPoints(Vector)
- create the track
- set the speed of the TrackNode
- get the position/orientation on the track after a certain time has elapsed (getPosition(float dt), getDirection(float dt))
good luck!
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