MasterserverFS15
Posted: Thu Apr 02, 2015 11:20 am
Hello everyone
I'm mostly working on things related to the masterserver.
One of the tasks that were suggested to me was checking for disconnected servers and removing them from the serverlist. However it appears that this functionality is already implemented and working well.
So instead I added a display for ping values in the client as it is custom for a multiplayer game. For some reason the RTT returned by ENet values don't make a lot of sense sometimes, which is something i'll look into next.
Todo list for now:
- Figure out what ENet is doing and why it gives me bogus values
- Auto-update ping values
- Fix more broken things and leaks when found
- ??? Open for ideas.
I'm mostly working on things related to the masterserver.
One of the tasks that were suggested to me was checking for disconnected servers and removing them from the serverlist. However it appears that this functionality is already implemented and working well.
So instead I added a display for ping values in the client as it is custom for a multiplayer game. For some reason the RTT returned by ENet values don't make a lot of sense sometimes, which is something i'll look into next.
Todo list for now:
- Figure out what ENet is doing and why it gives me bogus values
- Auto-update ping values
- Fix more broken things and leaks when found
- ??? Open for ideas.