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HUD and FPS enhancements

Posted: Tue Apr 24, 2007 10:26 pm
by beni
My project for this semester:
I want to improve the FPSplayer and the whole gameplay when playing in first person mode. I have my experience from several shooters like "Far Cry", "XIII", "Counter-Strike", "Half-Life 2", "Rainbow Six" series and many more. I know what a player expects from this game mode. I hope I can implement all I want to.

Important things are crosshairs, being able to crouch and change weapon. We need therefore a little bit of an inventory. I'll have a look how it is done in the vertical scroller.

Second issue is the HUD. I want to improve it looks and appearance a lot. Not only change the HUD graphics but implement some movable HUD elements, fading and stuff. The whole thing should become more dynamic.

I'm always happy for inputs and correction of my work. Please tell me. Until then, have a look on my progress on this page.

Posted: Wed Apr 25, 2007 7:24 am
by nicolasc
The ideas look nice. I think you summed it up.
Second issue is the HUD. I want to improve it looks and appearance a lot. Not only change the HUD graphics but implement some movable HUD elements, fading and stuff. The whole thing should become more dynamic.
Create an appealing and working HUD first (IIRC Michel had some trouble doing that)... You may add gimmicks (transparency, moving elements) later on.

cheers
nico

Posted: Wed Apr 25, 2007 7:26 am
by beni
I see what you mean. I take your advice and will first redesign the HUD for FPS and will then think of dynamics. Makes it easier and more hackable I guess... (not that I want to hack it.. but it may be necessary in the end).

Posted: Wed Apr 25, 2007 1:41 pm
by patrick
I think a warning is appropriate: The GUI framework is far from finished and you will probably have to fight for every little step. Perhaps you will want to create a mock-up first (some sketches).

Creating a simple GUI first is a good idea.

Looking forward to see the HUD, as you know I love FPS :D