I'm not quite happy with the new collision :/
I made a testmap yesterday to check the limits of orxonox (~3500 cubes in one room).
Yesterday, with the old collision I had:
- around 20 fps (guessed) - that's ok for 3500 cubes
- the player didn't collide correctly with the 3500 little brushes, but there was some sort of collision (it wasn't correct, but I could see the good will
)
- the view vibrated as soon as I moved the mouse (running straight forward was no problem) - as in your jail-map
today, with the new collision I had:
- around 10 fps (guessed again)
- absolutely no collision with the small brushes
- the same vibrations as before (seems to be in relation with the amount of collision checks - I had no problems on a smaller map)
There is only one improvement: With the 3500 cubes behind me, the performance was much better than before (and no vibrations - cool!), but there is also a VERY strange bug:
My player seems to increase his jumping height with every collision check.
In fact, I was able to jump up to the ceiling in the high-poly room.
But as the collision works fine with "normal" brushes, I won't really build 3500 cubes in the space station