Coupled with these mounting points comes a new object information file. This file contains informations about the marker objects in the model. This enables the artist to map any mounting point to any other object that exists in this world. Additionally an artist can specify object attributs directly in this file (like fire power, firing frequencies for weapons, engine speed, light sizes, etc).
Therefore at the end, there are now two files for all world entitites: one model file and one object information (.oif) file. Together they form a useable object in the world.
These two enhancements should make modeling and artistic work much easier for Orxonox!
Just some short examples:
- weapons: slots where weapons may be added
- lights: position lights for space ships
- engines