Space Station, Exterior
Moderator: PPS-Leaders
Aight. I had a look on your latest version as well:
Cool details, but I wouldn't put any more on the tower. Rest of the details you want to pack on the tower should be done with a cool texture.
Now I look forward to the details on the SS.
Cool details, but I wouldn't put any more on the tower. Rest of the details you want to pack on the tower should be done with a cool texture.
Now I look forward to the details on the SS.
"I'm Commander Shepard and this is my favorite forum on the internet."
MORE Details?!? Well, OK...
Just kiddin, I actually think I'm pretty much done on the tower, but I'm sort of lacking ideas for the arms. I'll implement those I have, but I'd appreciate some more. I'll render some pictures and implement some stuff this weekend, so you'll all have time to get plenty of ideas by Wednesday. I don't want to overload on the details though.
Just kiddin, I actually think I'm pretty much done on the tower, but I'm sort of lacking ideas for the arms. I'll implement those I have, but I'd appreciate some more. I'll render some pictures and implement some stuff this weekend, so you'll all have time to get plenty of ideas by Wednesday. I don't want to overload on the details though.
"Madness waits for some. It creeps up on others."
I was born with it...
I was born with it...
@sam: some suggestions: http://svn.orxonox.ethz.ch/data/content ... mage01.jpg
i hope you get what i mean
@patrick: the tik lesson was not yet over at 4:50 pm... naughty...
i hope you get what i mean
@patrick: the tik lesson was not yet over at 4:50 pm... naughty...
Last edited by x3n on Fri Dec 08, 2006 5:52 pm, edited 1 time in total.
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- Baron Vladimir Harkonnen
- Posts: 258
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- Location: your mind
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We're getting somewhere... I really like your work
Keep up the good work.
From how I understood the game concept, the space station will rarely be use "in game", more for cutscenes, resp. takeoffs and landings. So high poly is no real problem...
BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean
cheers
nico
Keep up the good work.
From how I understood the game concept, the space station will rarely be use "in game", more for cutscenes, resp. takeoffs and landings. So high poly is no real problem...
BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean
cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.
That really depends. I've seen your rockets and I see what you mean. With other stuff it's probably harder. It depends on the modeler as well and on the technic and a lot of other stuff.nicolasc wrote:BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean
@x3n: Like your suggestion and why do you think does patrick care about tik? I write a lot of stuff in the forum in my lectures.
"I'm Commander Shepard and this is my favorite forum on the internet."
OK, I updated the Wiki in preparation for the presentation. It'd be great if I could show the model with Blender, but it's not that important. I've decided to keep the four pillars despite the fact that it reminds people a bit of DS9. It's not my fault they had the same idea! Anyway, the model's pretty much finished, I might make a few changes while texturing, but yeah... I'll take away the turrets and replace them with markers, but I decided to leave them on for now, so I have an idea what it'll look like in the end. Anyway, looking forward to the fondue dinner.
"Madness waits for some. It creeps up on others."
I was born with it...
I was born with it...
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- Baron Vladimir Harkonnen
- Posts: 258
- Joined: Wed Nov 01, 2006 7:58 pm
- Location: your mind
- Contact:
Awesome Work...
Well, the DS9 resemblance is one thing...
A thought to the gun points: Those pylons (you call the pillars) are quite a large obstacle behind which hostile ship can hide...
nico
Well, the DS9 resemblance is one thing...
A thought to the gun points: Those pylons (you call the pillars) are quite a large obstacle behind which hostile ship can hide...
- Add one or two at the 'Ends' of the 'S'
- Attach them directly to the pylons
- Attach them to a sledge on the outer curve... the Idea comes from a PK command carrier - sry, no picture
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.
You're right. I'll have to think about defences a bit more, but I'll wait with most of that 'till the mount point system works though. The sledge idea's nice though, and not all that difficult to implement, thanks. Maybe I'll add some gund to the pylons themselves, all along the outside.
"Madness waits for some. It creeps up on others."
I was born with it...
I was born with it...
DONE
Modeling. I started on the texture, but I don't know if I'll get finished on schedule, it's harder than I thought. But, just working...Not a lot of changes since the last Wiki, so I'll just leave that one on. The only change is that the turrets are gone, pretty much. I did a lot of cleaning up faces and such...
Modeling. I started on the texture, but I don't know if I'll get finished on schedule, it's harder than I thought. But, just working...Not a lot of changes since the last Wiki, so I'll just leave that one on. The only change is that the turrets are gone, pretty much. I did a lot of cleaning up faces and such...
"Madness waits for some. It creeps up on others."
I was born with it...
I was born with it...
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