Space Station, Exterior

Introduce your project and write about your work.

Moderator: PPS-Leaders

User avatar
beni
Baron Vladimir Harkonnen
Posts: 949
Joined: Tue Oct 03, 2006 9:15 am
Location: Zurich
Contact:

Post by beni » Sat Dec 02, 2006 5:08 pm

Alright. Now it looks good.
I'm not sure myself when exactly something like this occures. But I've seen this often (mainly on my models ;) ) so I know where to look and how you find them.. The bottom of your tower has a critical shape, where those mistake may happen more often.

User avatar
beni
Baron Vladimir Harkonnen
Posts: 949
Joined: Tue Oct 03, 2006 9:15 am
Location: Zurich
Contact:

Post by beni » Fri Dec 08, 2006 10:51 am

Aight. I had a look on your latest version as well:

Cool details, but I wouldn't put any more on the tower. Rest of the details you want to pack on the tower should be done with a cool texture.
Now I look forward to the details on the SS.
"I'm Commander Shepard and this is my favorite forum on the internet."

User avatar
Sam
Human Space Navy Sergeant
Posts: 11
Joined: Sat Oct 28, 2006 5:34 pm

Post by Sam » Fri Dec 08, 2006 1:37 pm

MORE Details?!? Well, OK...
Just kiddin, I actually think I'm pretty much done on the tower, but I'm sort of lacking ideas for the arms. I'll implement those I have, but I'd appreciate some more. I'll render some pictures and implement some stuff this weekend, so you'll all have time to get plenty of ideas by Wednesday. I don't want to overload on the details though.
"Madness waits for some. It creeps up on others."
I was born with it...

User avatar
patrick
Baron Vladimir Harkonnen
Posts: 350
Joined: Mon Oct 02, 2006 6:03 pm
Location: Bern

Post by patrick » Fri Dec 08, 2006 3:50 pm

sounds very good! I also try to get some good ideas for detail over the next two days. I will post them here as soon as possible.

I think the space station can have more details (vertices) than most of the other objects 8)

User avatar
x3n
Baron Vladimir Harkonnen
Posts: 810
Joined: Mon Oct 30, 2006 5:40 pm
Contact:

Post by x3n » Fri Dec 08, 2006 4:09 pm

@sam: some suggestions: http://svn.orxonox.ethz.ch/data/content ... mage01.jpg
i hope you get what i mean


@patrick: the tik lesson was not yet over at 4:50 pm... naughty... :twisted:
Last edited by x3n on Fri Dec 08, 2006 5:52 pm, edited 1 time in total.

nicolasc
Baron Vladimir Harkonnen
Posts: 258
Joined: Wed Nov 01, 2006 7:58 pm
Location: your mind
Contact:

Post by nicolasc » Fri Dec 08, 2006 5:38 pm

We're getting somewhere... I really like your work

Keep up the good work.

From how I understood the game concept, the space station will rarely be use "in game", more for cutscenes, resp. takeoffs and landings. So high poly is no real problem...

BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean

cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.

User avatar
beni
Baron Vladimir Harkonnen
Posts: 949
Joined: Tue Oct 03, 2006 9:15 am
Location: Zurich
Contact:

Post by beni » Sun Dec 10, 2006 10:11 pm

nicolasc wrote:BTW: is it really that difficult to design something with a lot of faces?? I am able to create a missile with 500 faces in no time, and not one of those use faces I mean
That really depends. I've seen your rockets and I see what you mean. With other stuff it's probably harder. It depends on the modeler as well and on the technic and a lot of other stuff.

@x3n: Like your suggestion and why do you think does patrick care about tik? :D I write a lot of stuff in the forum in my lectures.
"I'm Commander Shepard and this is my favorite forum on the internet."

User avatar
patrick
Baron Vladimir Harkonnen
Posts: 350
Joined: Mon Oct 02, 2006 6:03 pm
Location: Bern

Post by patrick » Sun Dec 10, 2006 10:22 pm

:D actually I was an assistent in this lecture :wink:

... but they didn't ask...
or at least I didn't see someone asking something...

User avatar
beni
Baron Vladimir Harkonnen
Posts: 949
Joined: Tue Oct 03, 2006 9:15 am
Location: Zurich
Contact:

Post by beni » Sun Dec 10, 2006 10:30 pm

I know.. still why should you care when there is ORXONOX? :D
"I'm Commander Shepard and this is my favorite forum on the internet."

User avatar
beni
Baron Vladimir Harkonnen
Posts: 949
Joined: Tue Oct 03, 2006 9:15 am
Location: Zurich
Contact:

Post by beni » Tue Dec 12, 2006 1:19 pm

Nice details. But you know that there is stuff floating around the station right now, right?
"I'm Commander Shepard and this is my favorite forum on the internet."

User avatar
patrick
Baron Vladimir Harkonnen
Posts: 350
Joined: Mon Oct 02, 2006 6:03 pm
Location: Bern

Post by patrick » Sat Dec 16, 2006 3:51 pm

I want more of this! 8)

User avatar
Sam
Human Space Navy Sergeant
Posts: 11
Joined: Sat Oct 28, 2006 5:34 pm

Post by Sam » Sat Dec 16, 2006 10:05 pm

OK, I updated the Wiki in preparation for the presentation. It'd be great if I could show the model with Blender, but it's not that important. I've decided to keep the four pillars despite the fact that it reminds people a bit of DS9. It's not my fault they had the same idea! Anyway, the model's pretty much finished, I might make a few changes while texturing, but yeah... I'll take away the turrets and replace them with markers, but I decided to leave them on for now, so I have an idea what it'll look like in the end. Anyway, looking forward to the fondue dinner.
"Madness waits for some. It creeps up on others."
I was born with it...

nicolasc
Baron Vladimir Harkonnen
Posts: 258
Joined: Wed Nov 01, 2006 7:58 pm
Location: your mind
Contact:

Post by nicolasc » Sun Dec 17, 2006 6:12 pm

Awesome Work...

Well, the DS9 resemblance is one thing...

A thought to the gun points: Those pylons (you call the pillars) are quite a large obstacle behind which hostile ship can hide...
  • Add one or two at the 'Ends' of the 'S'
  • Attach them directly to the pylons
  • Attach them to a sledge on the outer curve... the Idea comes from a PK command carrier - sry, no picture
cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.

User avatar
Sam
Human Space Navy Sergeant
Posts: 11
Joined: Sat Oct 28, 2006 5:34 pm

Post by Sam » Sun Dec 17, 2006 7:46 pm

You're right. I'll have to think about defences a bit more, but I'll wait with most of that 'till the mount point system works though. The sledge idea's nice though, and not all that difficult to implement, thanks. Maybe I'll add some gund to the pylons themselves, all along the outside.
"Madness waits for some. It creeps up on others."
I was born with it...

User avatar
Sam
Human Space Navy Sergeant
Posts: 11
Joined: Sat Oct 28, 2006 5:34 pm

Post by Sam » Thu Dec 21, 2006 5:36 pm

DONE
Modeling. I started on the texture, but I don't know if I'll get finished on schedule, it's harder than I thought. But, just working...Not a lot of changes since the last Wiki, so I'll just leave that one on. The only change is that the turrets are gone, pretty much. I did a lot of cleaning up faces and such...
"Madness waits for some. It creeps up on others."
I was born with it...

Post Reply

Who is online

Users browsing this forum: No registered users and 121 guests