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Space Station Interior

Posted: Wed Nov 22, 2006 10:33 pm
by x3n
I've created a Wiki-page, where you can admire my first steps in building the interior of the space station. ;)

I will soon add some more sketches (there's only one at the moment).


=> https://dev.orxonox.net/wiki/SpaceStationInterior
(pics inside, no reading skills required)

Posted: Thu Nov 23, 2006 9:05 am
by patrick
Realy cool stuff you came up with already. I think that it shouldn't be such a big problem to integrate some steaming tubes and a 3D holographic image of the spacestation (or whatever object) in this world.
It should also be possible to use some fog effects (like fog on the ground).

Keep it up!

Posted: Thu Nov 23, 2006 7:19 pm
by x3n
patrick wrote:It should also be possible to use some fog effects (like fog on the ground).
That would be a really cool effect!

I'll try to insert several possibilities to show our features as particle effects (steam, smoke, sparks...) , animated objects (cool doors, [inaccessible] elevators, holo-projections...) or DivX-textures.

Is there a possibility to implement flares or glowing effects as shown here:
http://www.alientrap.org/nexuiz/public/11.jpg

That would be great ;)



btw, I think I'll write a tutorial on how to build a map for Orxonox as soon as I have got enough experience, so further mappers (particularly with regard to multiplayer maps) will have an easier beginning.

Posted: Fri Nov 24, 2006 9:24 am
by patrick
x3n wrote:is there a possibility to implement flares or glowing effects as shown here:
Tthere is no such thing in Orxonox, I'm afraid. I thought much about such a glow effect, but I never tried to implement it.

x3n wrote:btw, I think I'll write a tutorial on how to build a map for Orxonox as soon as I have got enough experience
Yes, please! :D Other people will thank you for doing this! Btw: I will have to show you some tricks to be able to integrate the .bsp map into Orxonox :wink:

Posted: Sun Dec 03, 2006 1:55 pm
by x3n
=> https://dev.orxonox.net/wiki/SpaceStationInterior

I've updated the wikipage, uploaded some sketches and added new features.
Now you can look at the five sketches (overview, tower, bar, hangar, shop) and the description of each room.

After some tests with gtk-radiant and bsp-maps in Orxonox, I will start building the map.

=> https://dev.orxonox.net/wiki/SpaceStationInterior

preview:
Image

Posted: Sun Dec 03, 2006 4:16 pm
by beni
Beautiful wikipage. I love the progress pictures (10% ... 90%). To make the first topic a 100%-topic I will think of stuff to put into the personal room. I'll write my ideas to you per email as soon as I have gathered enough information. Stay tuned.

Posted: Sun Dec 03, 2006 5:44 pm
by patrick
Very, very nice work until now! keep it on!

Posted: Sat Dec 09, 2006 12:47 am
by x3n
i've wrote a tutorial on how to build a map for orxnox. it explains how to install and configure gtk-radiant and how to implement a map in orxonox. it's NOT a mapping tutorial, there are lots of them in the web.
i attached a file, containing the 'common textures' for gtk-radiant. as the whole license crap is unclear, i made them by myself, so we shouldn't have any problems here.

maybe i will add/edit some details or one of you has some suggestions. :)

=> https://dev.orxonox.net/wiki/MappingForOrxonox

Posted: Sat Dec 09, 2006 12:48 pm
by patrick
thx very much! this realy is open source spirit :D

I like the textures :wink:

Posted: Sat Dec 09, 2006 1:39 pm
by Nowic
Nice Tutorial. Well done!

I know textures are a big problem for you... license problem.

One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD.

http://flickr.com/photos/tags/texture (65,888 photos)
maybe...
http://flickr.com/photos/tags/rust/
http://flickr.com/photos/tags/metal/
...

Examples I found... (all CC-BY-SA)
http://flickr.com/photos/64991695@N00/317640197/
http://flickr.com/photos/xoxoryan/317661531/

Of course we have to make them tilable. but thats not so much work.

Links:
http://www.flickr.com/creativecommons/
http://en.openphoto.net/
http://en.openphoto.net/gallery/image.h ... ge_id=6933
http://creativecommons.org/image/

BTW: are these Textures ( http://www.noctua-graphics.de/ ) realy cc-by-sa-2.5? I couldn't find a license.

Nowic

Posted: Sat Dec 09, 2006 2:06 pm
by patrick
nexuiz really has very good textures, also for our purposes. you got it already on the texture list. They are under the GPL.
We should be able to use them, if we give them away again under the GPL. We only licence our content under the CC, do we?

Posted: Sat Dec 09, 2006 2:19 pm
by x3n
Nowic wrote:One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD.

http://flickr.com/photos/tags/texture (65,888 photos)
thx, maybe I can use some photos... i'll have a look on them.

the textures are not yet a problem, i'll map the station with some unicolored selfmade textures (as placeholders) and replace them later. that's the general practice

BTW: are these Textures ( http://www.noctua-graphics.de/ ) realy cc-by-sa-2.5? I couldn't find a license.
erm. no. they ain't. *shame*
i just had a look on the page, there is a small "no commercial texturepackages" note. well, they were just a test on how to implement textures in gtk-radiant, so it's no big loss.

additionally i sent a mail to some texture pages and asked them if they allow us to use some textures under cc-by-sa.
i hope i'll get some answers :)

Posted: Tue Dec 19, 2006 10:00 am
by Nowic
Your new ingame screenshots of the space station are great! Especially the fancy floor design of the hotel room. :)

Posted: Tue Dec 19, 2006 10:56 am
by hdavid
Wow! :shock: just saw your wiki-page.really cool work, great screenshots from the interior. the corridor with the red light looks very good. keep up with the good work... :)

Posted: Tue Dec 19, 2006 1:22 pm
by bensch
i love it. looks very futuristic.
Especially i like the interior core where these planes are stacked obove each other... keep up the work!