HumanShips
Moderator: PPS-Leaders
As we have only seen a single ship design so far (that was in week one after project grabbing), the weapon design is currently focused on "facing forwards". It won't be a problem to modify them to work with other oriented surfaces, as the "main part" of the weapon is assumed to be ship internal, this means that we only need to create the "connection" part.
@ AdrianW: Good, the slots are at their appropriate position now. I just checked out the latest version of your model and I have to say it really looks good. There are no mistakes in the model at all.
No we have a problem though. I guess you want to make the middle more detailed, but you reached the 500 faces/vertics already for this half. That means your model will have more than 1000 faces, which could be a problem.
That wing you added is really detailed, especially at the peak. I think you should be able to reduce some vertics in the front without making the model bad or less good.
That way you will win some vertics you could use for the middle part of your space ship. What do you think?
@ Pascal: Your model looks good as well. I think you should think about the details now. Where can you put stuff to which makes the model more interesting and less steril. You also have some vertics which do not add more detail to the model. You shouldn't worry about them though, you still have a few faces to use until you reach the 1000 face model. Please ask if you need some input from us.
Both of you did a good work 'til now, we don't have too much time left, so keep working like that (or bit faster ). Also send me or Nowic an E-Mail with your questions. Or just ask in this thread.
No we have a problem though. I guess you want to make the middle more detailed, but you reached the 500 faces/vertics already for this half. That means your model will have more than 1000 faces, which could be a problem.
That wing you added is really detailed, especially at the peak. I think you should be able to reduce some vertics in the front without making the model bad or less good.
That way you will win some vertics you could use for the middle part of your space ship. What do you think?
@ Pascal: Your model looks good as well. I think you should think about the details now. Where can you put stuff to which makes the model more interesting and less steril. You also have some vertics which do not add more detail to the model. You shouldn't worry about them though, you still have a few faces to use until you reach the 1000 face model. Please ask if you need some input from us.
Both of you did a good work 'til now, we don't have too much time left, so keep working like that (or bit faster ). Also send me or Nowic an E-Mail with your questions. Or just ask in this thread.
"I'm Commander Shepard and this is my favorite forum on the internet."
We said about 1000 faces per model. It's a limit we're not really bount to but we want you to keep attention to your level of detail.AdrianW wrote:@beni: thanks i will try to use less faces. which ist the really maximum of faces i am allowed to use?
Great, I'm going to have a look tomorrow on my free day .AdrianW wrote:so, i have now uploaded a new version of my ship with less details for the wings.
"I'm Commander Shepard and this is my favorite forum on the internet."
I've now finished my model and uploaded it.
Can I start texturing or is there anything I have do change?
In our Wiki you can see some Screenshots:
https://dev.orxonox.net/wiki/HumanShips
See you on Wednesday!
Can I start texturing or is there anything I have do change?
In our Wiki you can see some Screenshots:
https://dev.orxonox.net/wiki/HumanShips
See you on Wednesday!
My ship is also finished and the screenshots are on the Wiki page:
http://dev.orxonox.net/wiki/HumanShips
http://dev.orxonox.net/wiki/HumanShips
- Nowic
- Thanathon, God of the lower Planes
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@Pascal: could you please upload lower resolution png's and exporte your model with the correct filename.
Thx.
Thx.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
- Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
- Contact:
Your station looks nice, but in my opinion is the texture a little too bright, especially the windows.
And could you please export your model (with some mountpoints) and a low resolution texture (512x512), even if it isn't completely finished, so we can start buliding the levels.
Thx.
And could you please export your model (with some mountpoints) and a low resolution texture (512x512), even if it isn't completely finished, so we can start buliding the levels.
Thx.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
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