Having a universe that is alive
Posted: Thu Feb 24, 2011 12:23 am
So regardless whether there is a mode where the player does not have a mission and just can fly around in the solar system or only missions, we need to have some more or less random occurrences of things happening in the universe that go on without the interaction of the player.
Certain events may trigger a little mini-mission, but I wouldn't even go that far at first.
Since our universe should be alive, there should be spaceships that are not directly involved in our mission and just mind their own businesses. We know this from Freelancer, where you could contact every ship close to you, and they would tell you where they go and why. ("Transporter, shipping food and supplies from Planet XY to spacestation Z")
You also know such events or things happening in GTA, where people get shot at and robbed and even gang fights or a car chase is happening.
For Orxonox I'd like to hear some ideas from you. I came up with some of my own, but I would welcome any input from you. If you have any questions I'm happy to answer them.
Certain events may trigger a little mini-mission, but I wouldn't even go that far at first.
Since our universe should be alive, there should be spaceships that are not directly involved in our mission and just mind their own businesses. We know this from Freelancer, where you could contact every ship close to you, and they would tell you where they go and why. ("Transporter, shipping food and supplies from Planet XY to spacestation Z")
You also know such events or things happening in GTA, where people get shot at and robbed and even gang fights or a car chase is happening.
For Orxonox I'd like to hear some ideas from you. I came up with some of my own, but I would welcome any input from you. If you have any questions I'm happy to answer them.