The basic idea, is that the player should be able to choose from 3 types of pulsed energy weapons ("blasters"), and get one type of missile:
- light blaster: high Rate of Fire (RoF), little damage
- medium blaster: med RoF, medium damage
- heavy blaster: low RoF, loads of damage
the heavy blaster could destroy a ship in a few hits, but due to it's low RoF, misses will be punished more severely than with a light/medium blaster.
ROF * damage = constant for all weapons: i.e it take the same time to destroy a ship.
- swarm missile: limited ammo, even more damage, automatically hits
Due to it's nature as missile, there will be only a few (lets say 3) available.