I don't care that much about an narrow field to play in. But that's probably just me playing Ikaruga nonstop. There you have the HUD on the left side (or if you play player two on the right side) and it's really simplified.
I think that HUD shouldn't be too eye-catching but rather useful. One should see what's happening and nothing else. Because of that, I like the suggestion of Marc to build in most of the stuff into the game. Sound effects and graphic effects can also tell you that the ship's shield is down, you don't have to see a bar which is empty to get that.
!POLL!: Interface/Camera Perspective
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