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PPS Projects

Posted: Fri Aug 22, 2008 1:04 pm
by x3n
The next semester starts in a few weeks and therefore we have to think about new student projects for the PPS. We use this thread to collect possible topics. If you have some ideas, please put them here, we'll use this list to create the actual project descriptions as soon as we've got enough inspiration. :)
Thanks.

Posted: Sat Aug 23, 2008 5:00 pm
by 1337
I would like to commence with something I have prepared for almost 4 Weeks:

"Use the Lua scripting language to create a friendly graphical user interface that also enables us to configure Orxonox as we want. Available tools are extensions to the C++ code if necessary, an means with Lua and of a command interpreter that accepts command strings of any kind (CommandExecutor."

I definitely think this should be a viable Project for one semester. I bother a great deal to make this one as "student friendly" as possible within the given time (I'll have to attend other matters too of course).

What the student has to do in concrete:
- Learn lua (not too difficult)
- Get accustomed to the CEGUI tolua interface and CEGUI itself
- Become creative and design a beautiful GUI ;)
- Don't panic

Posted: Thu Sep 11, 2008 10:36 am
by 1337
I would like to thank x3n for making this topic public in the first place, haven't realised it yet. I actually was quite surprised to read the thread from last semester...

Posted: Thu Sep 11, 2008 12:53 pm
by greenman
Here are my current ideas:

name / complexity
- AI / big
- Physics / big
- Gui Design / easy & time consuming
- Gui Code / medium
- binary distribution / medium
- Loading Bar / small-medium
- Calculation of Object priorities (needed for network synchronisation) / medium
- Level Design / creativity needed
....

(this list shall be updated)

Posted: Thu Sep 11, 2008 1:02 pm
by 1337
Gui Design (as posted before): easy, but a lot of work.
Gui Code: medium

Posted: Thu Sep 11, 2008 4:56 pm
by beni
Level Design (includes scripting (or blueprints of those)): creative, but potential is quite uncertain. Important though to know what's missing in content and game logic

Maybe this project is a bit early and not that satisfactory for a PPS student, but important nonetheless..

Posted: Sat Sep 13, 2008 5:01 pm
by BadElvis
Apart from the standard space ship, that many like to create, the following ideas came to my mind:

Enhance Textures: Quite some work to do. Many old models have ugly textures or they have none at all. If we had a skilled 2d-artist in the team, that would be his job.

Uniform Weapon Interface: Once, we planned to create several weapons, that could be attached to the ships and also freely interchanged. Until now, there is no concept for this. We need the weapons to be the right size and we need a table that says, which ship accepts which weapon where.

Modular Space Station Design: With our new space station as a base, a possible project would be to adapt it a little bit and create additional parts. In the end we would get many parts, that fit together and with which we can create stations, that are as large as we like.

Logos and other 2d-work: A project, that has a lot to do with level design. All our factions and whatever entities could use a logo. In addition, we need a title screen and other 2d-work.

Oh yeah, and if anyone hasn't got work anymore, he can always clean up the wiki...

Posted: Fri Sep 19, 2008 8:24 am
by greenman
please submit the projects to the ticket system. use PPS as keyword, so that we can filter out other tickets not suitable for pps students.

thanks in advance ;)

Posted: Fri Sep 19, 2008 9:08 am
by 1337
thanks for configuring the filter. I shall Add the GUI things to the ticket sysytem (there is already a ticket I'm just going to modify..)

Posted: Fri Sep 19, 2008 10:00 am
by greenman
thanks and don't forget to mention that we need a configuration submenu ;)

Posted: Fri Sep 19, 2008 12:27 pm
by 1337
yeah, yeah, going to edit the text next time I've got time for that. I'm in a train at the moment ;)