Preparation of 0.1 Release

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greenman
Baron Vladimir Harkonnen
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Preparation of 0.1 Release

Post by greenman » Thu Nov 05, 2009 8:02 pm

I think we're nearly ready to make a first release (version 0.1). That's why I'm collecting information about missing features and remaining bugs/issues.

What additional features would you like to see in 0.1 ?
Of what bugs do you know that we have to resolve before the release ?

I'm currently having a look at the open tickets but as the ticket list is not complete I would appreciate your input.
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Re: Preparation of 0.1 Release

Post by 1337 » Thu Nov 05, 2009 8:12 pm

I think we should sort out the GameState problem. As to why, that is still unresolved...
Maybe it isn't such a bad idea to hack it together for the moment. That would reveal the actual weaknesses and needed features.
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greenman
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Re: Preparation of 0.1 Release

Post by greenman » Thu Nov 05, 2009 9:15 pm

what do you mean with hack it together? what are the open issues with gamestates for the moment in you opinion ?

this is what i found from the tickets:
- pressing ESC ingame should open the ingamemenu #339 (this requires console commands to be extended #334)
- pickup system ? #277

any additions?
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Re: Preparation of 0.1 Release

Post by x3n » Sat Nov 07, 2009 1:53 pm

some playable levels (which don't need the 'addbots' command or knowledge about the structure of the level (like the presentation level))
Fabian 'x3n' Landau, Orxonox developer

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x3n
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Re: Preparation of 0.1 Release

Post by x3n » Sat Nov 07, 2009 1:59 pm

greenman wrote:- pressing ESC ingame should open the ingamemenu #339 (this requires console commands to be extended #334)
Btw this is quite untrue. It just requires an extension of the exit command. Of course, if you want a solution with sugar on top, the console commands have to be extended, yes, but don't consider this as a blocker for a release.
Fabian 'x3n' Landau, Orxonox developer

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greenman
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Re: Preparation of 0.1 Release

Post by greenman » Sat Nov 07, 2009 6:22 pm

x3n wrote: Btw this is quite untrue. It just requires an extension of the exit command. Of course, if you want a solution with sugar on top, the console commands have to be extended, yes, but don't consider this as a blocker for a release.
i didn't consider it a blocker. what i said was for a "clean" solution ^^

i'm already thinking of another temporary solution... but the following questions pop up:
- where do we configure which ingamemenu should arise (there are maybe different ones depending on the GameType, but also on the GameState)
- what should a press of ESC in the ingamemenu cause? (i think it should remove one layer of GUI-sheets and thus close the top-GUI-sheet)
- should we implement this in lua? (would be easier, because lua has more information about the GUI than the GUIManager - at least at the moment)

i think the questions about the behaviour of pressing ESC ingame or in ingamemenu are the most important for this task... what do you think?
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Re: Preparation of 0.1 Release

Post by x3n » Sun Nov 08, 2009 1:19 pm

I agree, we should discuss this maybe even bevor I start working on the console commands.
Fabian 'x3n' Landau, Orxonox developer

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