While showing Orxonox to a game developer I met here in Pittsburgh, we also discussed rendering planets. And he knew about an interesting article showing how to create very good looking athmospheric Scattering:
http://http.developer.nvidia.com/GPUGem ... ter16.html
There is also a YouTube video showing the results:
http://www.youtube.com/watch?v=3dxDVzby_XU
Did you do something similar to show the athmosphere of your own planet?
Accurate Atmospheric Scattering
Moderator: PPS-Leaders
Accurate Atmospheric Scattering
http://www.xkcd.com/
A webcomic of romance, sarcasm, math, and language.
A webcomic of romance, sarcasm, math, and language.
Re: Accurate Atmospheric Scattering
Looks really nice ... Didn't know that Blender has a game engine... Is it used to create pre-rendered scenes or as a replacement for e.g. ogre ?
Do you mean in the old Orxonox (V1) or in the Planet implementation of the current Orxonox (V2) ?
Do you mean in the old Orxonox (V1) or in the Planet implementation of the current Orxonox (V2) ?
There are only 10 types of people in the world: Those who understand binary, and those who don't.
Re: Accurate Atmospheric Scattering
I meant the Planet in v2. I just remembered that there has been a discussion about the athmosphere.
http://www.xkcd.com/
A webcomic of romance, sarcasm, math, and language.
A webcomic of romance, sarcasm, math, and language.
Re: Accurate Atmospheric Scattering
the Planet class in orxonox uses a billboard for the atmosphere... apart from that I don't think we have anything close to that. but there are some ogre demos related to planets, space, clouds, etc
Fabian 'x3n' Landau, Orxonox developer
Re: Accurate Atmospheric Scattering
Yes, Blender has a game engine. It has the advantage that you can skip the conversion process with all its complications and directly use the models you just made in your game.
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