Re: Developement: Quick Question, Quick Answer
Posted: Thu Jul 07, 2011 8:16 pm
hehe
The hottest 3D action shooter ever to exist
https://forum.orxonox.net/
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<EventTrigger name="PawnDied1" >
<events>
<trigger>
<Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000>
<attached>
<Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
</Pawn>
</trigger>
</events>
</EventTrigger>
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<SimpleNotification message="Display some text.">
<events>
<trigger>
<EventListener event=PawnDied1 />
</trigger>
</events>
</SimpleNotification>
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<EventTrigger invert="true">
<events>
<trigger>
<TriggerBase ... />
<EventListener ... />
</trigger>
</events>
</EventTrigger>
Ah wow, don't worry if you don't understand it, I didn't even know we have a wiki entry for thisThe Jo wrote:I have to admit that I don't undestand the example in the wiki.
What is meant by <TriggerBase ... />? Why is an additional <EventListener ... /> needed?
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<SimpleNotification message="Display some text.">
<events>
<trigger>
<Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000>
...
</Pawn>
</trigger>
</events>
</SimpleNotification>
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<?lua include("includes/notifications.oxi") ?>
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WorldEntity.h:
void detachFromParent()
void attachToParent(WorldEntity* parent)