Wouldn't it be nice to simply make an svn checkout from somewhere, run cmake and there you go? You could do this with the trunk, but have fun compiling it

That's why I think we could create a sandbox fork from the current trunk.
Two questions: Where do I place the fork? Either game/code/fork/sandbox, game/code/branches/sandbox or game/code/tags/sandbox.
And does anyone have a particular wish as to what should stay in the code? For instance I could delete the whole class hierarchy stuff, but maybe the sandbox user might require exactly that.