Shader Development/Maintaining
Posted: Fri Jan 22, 2010 2:34 am
I was thinking these days about shaders and Orxonox. While Ogre supports a lot of shader and there are some Ogre examples that show the use of shaders, we hardly use shaders at all in Orxonox.
From the beginning we wanted to support a wide variety of systems and thus we wanted to have low requirements for hardware, but I think it is also important to support high end systems that do have strong graphic cards and support a lot of shaders.
As for now we did have some students that were developing shaders, but we do not have a maintainer. We also never discuss the use of shaders and thus our graphics are just less beautiful than they could be.
I wanted to discuss, what kind of shaders we could set up, if we need something in the framework to better support shaders and who could maintain them. We should also offer shader development in the PPS as long as there is somebody among the assistants that has a general understanding of them.
From the beginning we wanted to support a wide variety of systems and thus we wanted to have low requirements for hardware, but I think it is also important to support high end systems that do have strong graphic cards and support a lot of shaders.
As for now we did have some students that were developing shaders, but we do not have a maintainer. We also never discuss the use of shaders and thus our graphics are just less beautiful than they could be.
I wanted to discuss, what kind of shaders we could set up, if we need something in the framework to better support shaders and who could maintain them. We should also offer shader development in the PPS as long as there is somebody among the assistants that has a general understanding of them.