Orxonox Convention X
Posted: Thu May 21, 2009 7:01 am
Looking back, we remember all the ups and downs of development, the regular pizza sessions, the social support we gave each other, the close friendships that were created or cemented by our shared project: a precious experience we do not want to miss. Let us celebrate the tenth Orxonox Convention!
Each student will give a quick overview of his work (not more than 2 minutes, 3 maximum). The outline of the (Impress-)presentation will be:
Please focus on the most important aspects when preparing your material. Conventions always go longer than we think...
Another thing we discussed yesterday was the ongoing disturbance, that was caused in previous conventions by the speakers going from their seat in audience to the front and back. Hence, this time all speakers will be in the front from the very beginning. We think this allows for a nicer Orxonox experience because we avoid the steady change. Any further suggestions are of course welcome.
Each student will give a quick overview of his work (not more than 2 minutes, 3 maximum). The outline of the (Impress-)presentation will be:
- Introduction (Beni / Fabian)
Framework- Sound Engine (Erwin)
Map (Si)
Gameplay- Gametypes (Aurelian, Matthias, Val)
Pickups (Daniel)
?? Questsystem (Damian) ??
Content- New Weapons (Hagen, Joel)
Textures (Martin, Patrice)
Particles (Beni)
New Ships (David, ??Felix??)
- Sound Engine (Erwin)
Please focus on the most important aspects when preparing your material. Conventions always go longer than we think...
Another thing we discussed yesterday was the ongoing disturbance, that was caused in previous conventions by the speakers going from their seat in audience to the front and back. Hence, this time all speakers will be in the front from the very beginning. We think this allows for a nicer Orxonox experience because we avoid the steady change. Any further suggestions are of course welcome.