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Orxonox Convention X

Posted: Thu May 21, 2009 7:01 am
by BadElvis
Looking back, we remember all the ups and downs of development, the regular pizza sessions, the social support we gave each other, the close friendships that were created or cemented by our shared project: a precious experience we do not want to miss. Let us celebrate the tenth Orxonox Convention!

Each student will give a quick overview of his work (not more than 2 minutes, 3 maximum). The outline of the (Impress-)presentation will be:
  • Introduction (Beni / Fabian)

    Framework
    • Sound Engine (Erwin)
      Map (Si)
    quick presentation of The Map Of Si

    Gameplay
    • Gametypes (Aurelian, Matthias, Val)
      Pickups (Daniel)
      ?? Questsystem (Damian) ??
    quick presentation of gametypes

    Content
    • New Weapons (Hagen, Joel)
      Textures (Martin, Patrice)
      Particles (Beni)
      New Ships (David, ??Felix??)
Eventually, we will present a demo level comprising pickups, ships, particles, and whatever else fits in.

Please focus on the most important aspects when preparing your material. Conventions always go longer than we think...

Another thing we discussed yesterday was the ongoing disturbance, that was caused in previous conventions by the speakers going from their seat in audience to the front and back. Hence, this time all speakers will be in the front from the very beginning. We think this allows for a nicer Orxonox experience because we avoid the steady change. Any further suggestions are of course welcome.

Re: Orxonox Convention X

Posted: Thu May 21, 2009 3:29 pm
by 1337
Sounds great! I'm coming for sure if I don't have to attend highly pressing matters.

Are the date and the time already fixed?

Re: Orxonox Convention X

Posted: Fri May 22, 2009 7:09 am
by greenman
yes, 28.5. 13:15

btw: @BadElvis thanks for the posting

Re: Orxonox Convention X

Posted: Fri May 22, 2009 9:12 am
by x3n
and ETZ E8. ;)