More mountpoints per model

Propose and discuss new features yet to come.

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Baron Vladimir Harkonnen
Posts: 258
Joined: Wed Nov 01, 2006 7:58 pm
Location: your mind

More mountpoints per model

Post by nicolasc » Thu Jun 07, 2007 1:44 pm

I sound like a whining kid, but a mentioned here 16 mountpoints are just not enough.
  • up to 10 primary weapons
  • 6 position lights,
  • some engine glows (if not particle fountains)
and we are already over the max.

If there is a limit, could this be raised to 32, or even 64 to have some reserves?

BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.

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Baron Vladimir Harkonnen
Posts: 350
Joined: Mon Oct 02, 2006 6:03 pm
Location: Bern

Post by patrick » Thu Jun 07, 2007 2:08 pm

Hi nicolas

I did take a look at the source but didn't find such a hard coded limit anywhere. The containers are all lists (one in model.h, another in world_entity.h)

Another source of failure could be:
- syntax error in the oif file
- one of the objects created from the oif file is buggy

My guess is the second one. You can easily evaluate this by just including/excluding individual mount points.

good luck and keep me informed

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