Propose and discuss new features yet to come.
Moderator: PPS-Leaders
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nicolasc
- Baron Vladimir Harkonnen
- Posts: 258
- Joined: Wed Nov 01, 2006 7:58 pm
- Location: your mind
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Post
by nicolasc » Thu Jun 07, 2007 1:44 pm
I sound like a whining kid, but a mentioned
here 16 mountpoints are just not enough.
- up to 10 primary weapons
- 6 position lights,
- some engine glows (if not particle fountains)
and we are already over the max.
If there is a limit, could this be raised to 32, or even 64 to have some reserves?
cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.
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patrick
- Baron Vladimir Harkonnen
- Posts: 350
- Joined: Mon Oct 02, 2006 6:03 pm
- Location: Bern
Post
by patrick » Thu Jun 07, 2007 2:08 pm
Hi nicolas
I did take a look at the source but didn't find such a hard coded limit anywhere. The containers are all lists (one in model.h, another in world_entity.h)
Another source of failure could be:
- syntax error in the oif file
- one of the objects created from the oif file is buggy
My guess is the second one. You can easily evaluate this by just including/excluding individual mount points.
good luck and keep me informed
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