New Graphics Engine for Orxonox

Propose and discuss new features yet to come.

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beni
Baron Vladimir Harkonnen
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Post by beni » Thu Sep 06, 2007 9:19 am

Well, I guess I'll work on Crystal Space on Windows then. I haven't started yet, though. So if you, paedu, would prefer to work with CS, it's not a problem for me to change to Irrlicht.
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patrick
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Post by patrick » Fri Sep 07, 2007 8:38 am

K, I will work on Irrlicht :D

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Nowic
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Post by Nowic » Sat Sep 08, 2007 2:35 pm

Crystalspace status report:

The Debian (unstable) and Ubuntu (feisty) package (it's the same) for crystalspace is outdated and mispackaged. I reported one bug to ubuntu.

I tried to make a basic tutorial: http://www.crystalspace3d.org/main/Walktest_Tutorial

but 'walktest' does not work.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman

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Nowic
Thanathon, God of the lower Planes
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Post by Nowic » Mon Sep 10, 2007 3:17 pm

I created a new wiki page: http://dev.orxonox.net/wiki/3DEngineEvaluation

... and added the things I have tested with Crystal Space till now.

Feel free to add your name and your engine evaluation data.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman

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x3n
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Post by x3n » Mon Sep 10, 2007 4:12 pm

my first impressions with ogre are documented here: viewtopic.php?t=173

Thx for starting the wiki page. I'll edit my part as soon as I've done a bit more than just compiling the bsp-example-code :)

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