New webpage task force

Propose and discuss new features yet to come.

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hofzge
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Post by hofzge » Thu Sep 06, 2007 9:19 am

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bensch
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Post by bensch » Thu Sep 06, 2007 9:53 am

Damn. Did I really miss this... Sorry guys must have overread the posts... Damn!!

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x3n
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Post by x3n » Thu Sep 06, 2007 10:16 am

hofzge wrote:* Compile a .bsp level from Orxonox
Huh? .bsp levels are compiled with GTK Radiant (which uses q3map2). Do you mean "Load a .bsp level into Orxonox", or do you really want to make a new bsp editor? ;)

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beni
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Post by beni » Thu Sep 06, 2007 10:43 am

x3n wrote:
hofzge wrote:* Compile a .bsp level from Orxonox
Huh? .bsp levels are compiled with GTK Radiant (which uses q3map2). Do you mean "Load a .bsp level into Orxonox", or do you really want to make a new bsp editor? ;)
You're guessing right. The task is not to compile a new level but to acctually make it possible to load a bsp-level into the engine (or somewhere there).
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hofzge
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Post by hofzge » Thu Sep 06, 2007 4:51 pm

And as it seems there really are no tutorials for this and the Crystalspacers want you to make levels via Blender...
I know there must be some way, but I have not yet found it.
The sky above the port was the color of television, tuned to a dead channel.
-- William Gibson, Neuromancer

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beni
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Post by beni » Thu Sep 06, 2007 5:38 pm

It really looks like there is nothing like a BSP importer. There is however a class called BSP Tree, which should actually be something like a BSP-file or something. Not really sure how to interpret this.
I guess, the information in a BSP file equals the information in the BSP Tree class of Crystal Space.
The thing a level editor does when creating a BSP-file, seems to be a similar process as the process of working in that BSP Tree of Crystal Space. Strangely a level editor needs hours to create a BSP file, somehow Crystal Space won't be able to do this runtime. I wonder if I interpreted that correctly.
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nicolasc
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Post by nicolasc » Thu Sep 06, 2007 7:20 pm

Long time no see,

I built ogre on my gentoo box - which is already something - but I have not been able to run the demo programs... IIRC their is some configuration to be done.
Apart from that, I saw that there is a BSP demo, could be useful, but I haven't been able to look much further.

Out of pure curiosity: what is expected to be done from my side?

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hofzge
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Post by hofzge » Thu Sep 06, 2007 7:41 pm

As far as I know - nothing.
The sky above the port was the color of television, tuned to a dead channel.
-- William Gibson, Neuromancer

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beni
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Post by beni » Thu Sep 06, 2007 8:19 pm

Nah, hofzge..
He should be able to present something on the think tank. We want to know if we should use Ogre for the new graphic engine and if it's possible to create a stable base until the start of the PPS to build Orxonox on top of it.
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Nowic
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Post by Nowic » Thu Sep 06, 2007 9:23 pm

The webpage draft is great!

But please discuss the new engine somewhere else. This topic is about "New webpage task force". Thanks!
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hofzge
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Post by hofzge » Fri Sep 07, 2007 5:20 am

As for that: I have found no contact data on lisen. I have looked on every page and found nothing. If you know a mail address, send it to me. I am very sorryfor the delay because of that.
This is also an important point for us: If someone wants to contact anyone of the programmers, their mail addresses should be on the webpage and easily accessible (at least in my opinion).
The sky above the port was the color of television, tuned to a dead channel.
-- William Gibson, Neuromancer

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