[solved] segfault when loading vertical scroller level

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Michel
Human Space Navy Sergeant
Posts: 13
Joined: Tue Nov 21, 2006 5:14 pm

[solved] segfault when loading vertical scroller level

Post by Michel » Tue Jan 30, 2007 10:06 pm

I get the following segfault when loading the level "mission I" (either directly from the menu or from the space station hangar):
=======================================================
= time: Tue Jan 30 22:38:24 2007
=======================================================
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1236673632 (LWP 22804)]
GameWorld::applyCameraSettings (this=0x85b6350)
at world_entities/cameraman.h:38
38 Camera* getCurrentCam() { return this->currentCam; }
(gdb)
#0 GameWorld::applyCameraSettings (this=0x85b6350)
at world_entities/cameraman.h:38
#1 0x08189e43 in GameWorld::update (this=0x85b6350)
at story_entities/game_world.cc:488
#2 0x08189818 in GameWorld::run (this=0x85b6350)
at story_entities/game_world.cc:337
#3 0x08189705 in GameWorld::start (this=0x0)
at story_entities/game_world.cc:263
#4 0x08186226 in Campaign::run (this=0x85afb70)
at story_entities/campaign.cc:154
#5 0x081860b5 in Campaign::start (this=0x85afb70)
at story_entities/campaign.cc:85
#6 0x0833a91d in GameLoader::start (this=0x0) at loading/game_loader.cc:163
#7 0x081a8488 in Orxonox::start (this=0x84cf170) at orxonox.cc:418
#8 0x081aa5aa in startOrxonox (argc=1, argv=0xbf8ee934, name=@0x0, port=0)
at orxonox.cc:579
#9 0x081a8b65 in main (argc=1, argv=0xbf8ee934)
at /usr/include/c++/3.3/bits/stl_alloc.h:652
(gdb)
(gdb)
Last edited by Michel on Tue Jan 30, 2007 10:59 pm, edited 1 time in total.

User avatar
Michel
Human Space Navy Sergeant
Posts: 13
Joined: Tue Nov 21, 2006 5:14 pm

Post by Michel » Tue Jan 30, 2007 10:59 pm

Solved.

My fault: I had a conflict, that I didn't see, in the level.

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