Page 1 of 1

[fixed] Segfault at level start (branches/presentation)

Posted: Wed Jun 20, 2007 8:31 pm
by Nowic
/branches/presentation: Revision 10748.
Data: Revision 1546.

System: Debian Etch, Gforce 3 Ti 200

All levels Segfault like that, except for the menu and the ADM Test.

Code: Select all

= time: Wed Jun 20 22:22:48 2007
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1275935008 (LWP 20664)]
0x08245843 in ~Hud (this=0x8894fd0) at
81	  delete this->barSocket;
#0  0x08245843 in ~Hud (this=0x8894fd0) at
#1  0x0820f7e9 in ~Player (this=0x8894fc8) at
#2  0x081ca7a1 in GameWorldData::unloadWorldEntities (this=0x864fbf8)
    at story_entities/
#3  0x081d7439 in GameMenuData::unloadWorldEntities (this=0x864fbf8)
    at story_entities/menu/
#4  0x081ca67f in GameWorldData::unloadData (this=0x864fbf8)
    at story_entities/
#5  0x081c3991 in GameWorld::unloadData (this=0x864f954)
    at story_entities/
#6  0x081d773e in GameMenu::unloadData (this=0x864f910)
    at story_entities/menu/
#7  0x081c0aaa in Campaign::run (this=0x864f670)
    at story_entities/
#8  0x081c0794 in Campaign::start (this=0x864f670)
    at story_entities/
#9  0x08372bcc in GameLoader::start (this=0x864f2b8)
    at loading/
#10 0x081e9df4 in Orxonox::start (this=0x8512f10) at
#11 0x081ebb31 in startOrxonox (argc=1, argv=0xbff71894, name=@0xbff717a0, 
    port=-1) at
#12 0x081ed56e in main (argc=1, argv=0xbff71894) at

Posted: Wed Jun 20, 2007 9:02 pm
by beni
Well, some GUI elements want to be deleted, some don't...
I have to figure out in which order they have to be deleted, if they have to be deleted.

Posted: Wed Jun 20, 2007 9:44 pm
by Nowic
Fixed in Revision 10755.