[Solved] Segfault on Windows

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beni
Baron Vladimir Harkonnen
Posts: 949
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Location: Zurich
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[Solved] Segfault on Windows

Post by beni » Fri Nov 03, 2006 11:38 am

Compiling on Windows works fine, but starting is a problem.

SVN: Revision 9899

My system:

=================
Desktop:
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OS: Windows XP Professional SP 2
Gfx: ATI Mobility Radeon 9600

Starting the game causes this error:

Code: Select all

#0  0x00944d27 in std::_List_node_base::hook(std::_List_node_base*) ()
#1  0x009991d3 in ObjectList<ScriptClass>::registerObject(ScriptClass*) (
    this=0xb45a90, object=0xb45b10)
    at C:/MinGW/bin/../lib/gcc/mingw32/3.4.2/../../../../include/c++/3.4.2/bits/stl_list.h:1162
#2  0x006b0d26 in ScriptClass::ScriptClass(std::string const&, ClassID const&, ScriptMethod*) (this=0xb45b10, name=@0x22feb0, classID=@0x22fb70, 
    scriptMethods=0x49c5720) at ../../lib/lang/base_object.h:85
#3  0x006b91b3 in __static_initialization_and_destruction_0(int, int) (
    __initialize_p=1, __priority=65535) at script_class.h:55
#4  0x006b9fe5 in _GLOBAL__I__ZN6Script11_objectListE () at script.cc:437
#5  0x006f95b7 in __main ()
#6  0x006f9399 in main ()

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bensch
Admiral Alexi Sarkhov
Posts: 101
Joined: Tue Oct 03, 2006 2:28 pm
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Post by bensch » Fri Nov 03, 2006 9:09 pm

Fixed the strange windows link bug.

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